chasKar

Czech Republic
112 matches tracked 77 matches in 30 days
Last updated:

How does chasKar play?

Rating 1.04 (from 91 matches) K/R 0.74 ADR 78.4 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61% on level 9
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 91 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 32%
Opening duels won 51%+1 pp better than 53%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.5−0.1 better than 39%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−2 pp better than 35%
AWP share of kills 3%−8 pp better than 18%
K/D 1.07+0.07 better than 72%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds
Rounds with 2K 12.6%−0.5 pp better than 30%
Rounds with 3K 4.4%+0.5 pp better than 69%
MVPs per match 2.30.0 level
4Ks and aces 19x 4K, 5 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 90%
Utility damage per round 3.7−0.6 better than 39%
Enemies flashed per round 0.09−0.19 better than 5%
Rounds with a death 69%−3 pp better than 86%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.79.

Patterns

From the last 112 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
24 matches · 50% wins
In match 2 of the day +1 ELO
29 matches · 52% wins

chasKar loses the most ELO from match 5 of the day: ±0 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
59% better than 79%
0.71 better than 39%
77.9 better than 38%
0.97 better than 34%
50% of 163 duels better than 47%
37% of 30 situations better than 48%
Dust 229
76% better than 99%
0.80 better than 82%
83.1 better than 66%
1.15 better than 87%
55% of 113 duels better than 75%
35% of 26 situations better than 42%
Anubis11
45% -
0.66 -
73.0 -
1.00-
44% of 50 duels -
67% of 6 situations -
Cache10
60% -
0.71 -
71.1 -
1.00-
42% of 52 duels -
33% of 6 situations -
Inferno9
22% -
0.76 -
78.4 -
0.99-
47% of 38 duels -
50% of 8 situations -
Nuke7
57% -
0.83 -
81.9 -
1.19-
63% of 35 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chasKar plays

Across 112 matches chasKar averages K/R 0.74 and ADR 78.4; the rating across the 91 rated matches is 1.04. Biggest strength: Utility with impact at 42%. That is better than 90% of players on level 9. On average 16.6 kills per match, 46% of them headshots. The strongest map is Dust 2 with a 76% win rate in 29 matches. In 35 of 91 matches the rating was 1.10 or higher (38%), in 30 it was below 0.90. In 112 matches with detailed stats: 19 4Ks and 5 aces. Best month by rating: September 2026 at 1.07. chasKar loses the most ELO from match 5 of the day (±0 ELO, win rate 50%). Things go best in match 1 of the day (+171 ELO, win rate 74%). Last 30 days: 77 matches, win rate 61%, ELO balance +116.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.