charizard999

Canada
On FACEIT since 2014 303 matches tracked 71 matches in 30 days
ELO ▼ 23
2,777
30-day peak: 2,923
Rank NA ▼ 260 places
#627
Canada #78 in Canada
30 days · prev. #367 · best #367
Last updated:

How does charizard999 play?

Rating 1.14 (from 273 matches) K/R 0.81 ADR 87.8 from 303 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 273 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 50%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 40%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.16+0.11 · Ø 1.05 better than 78%
Pistol kills per match 2.6
Knife kills 3 in 303 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.9%+1.2 pp · Ø 13.7% better than 76%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 70%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 61x 4K, 4 aces in 242 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so slightly below the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 46%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 55%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ELO +129
= Stayed the same
ADR at 89.1, Win rate at 54%
▼ Got worse
Headshots −7 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: June 2026 with 0.83. Last 3 months: 0.83 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 303 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −79 ELO
58 matches · 45% win rate
On Ancient −40 ELO
33 matches · 55% win rate
Between 6:00 and 12:00 +29 ELO, win rate 49%
On Saturdays −184 ELO, win rate 41%

charizard999 loses the most ELO from match 5 of the day: −79 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Cache
  2. Recorded match no. 250 · Cache
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Highest rating in a match: 2.77 · Inferno

Maps in detail

from the last 303 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
49% better than 30%
0.79 better than 66%
86.9 better than 74%
1.11 better than 68%
53% of 367 duels better than 55%
43% of 47 situations better than 64%
Dust 257
63% better than 82%
0.78 better than 63%
86.3 better than 72%
1.12 better than 68%
57% of 180 duels better than 76%
43% of 28 situations better than 62%
Anubis46
50% better than 36%
0.80 better than 73%
85.9 better than 72%
1.12 better than 70%
56% of 165 duels better than 71%
38% of 24 situations right on the average
Ancient33
55% better than 54%
0.87 better than 91%
91.7 better than 88%
1.22 better than 91%
56% of 160 duels better than 71%
26% of 19 situations better than 20%
Cache32
63% better than 69%
0.88 better than 83%
91.8 better than 78%
1.26 better than 86%
60% of 140 duels better than 79%
50% of 28 situations better than 74%
Inferno23
61% better than 62%
0.86 better than 80%
91.1 better than 77%
1.17 better than 66%
64% of 100 duels better than 90%
40% of 10 situations right on the average
Nuke13
46% -
0.75 -
81.1 -
1.01-
61% of 64 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How charizard999 plays

Across 303 matches charizard999 averages K/R 0.81 and ADR 87.8; the rating across the 273 rated matches is 1.14. Biggest strength: Opening duels won at 57%, better than 84% of level 10 · 2,750-2,999 ELO players. Averages 17.8 kills per match with 50% headshots. The strongest map is Dust 2 with a 63% win rate in 57 matches. In 146 of 273 matches the rating was 1.10 or higher (53%), in 74 it was below 0.90. In 242 matches with detailed stats: 61 4Ks and 4 aces. Best month by rating: September 2026 at 1.18. charizard999 loses the most ELO from match 5 of the day (−79 ELO, win rate 45%). Things go best on Dust 2 (+274 ELO, win rate 63%). Match no. 3 of the day goes best: 60% win rate, +146 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ELO +129. Got weaker: Headshots −7 pp. Unchanged in recent months: ADR at 89.1, Win rate at 54%. Last 30 days: 71 matches, win rate 54%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.