chapita7

AR
On FACEIT since 2017 283 matches tracked 103 matches in 30 days
ELO ▲ 230
2,549
30-day peak: 2,549
Rank SA ▲ 201 places
#992
AR #172 in AR
30 days · prev. #1,193 · best #947
Last updated:

How does chapita7 play?

Rating 1.03 (from 218 matches) K/R 0.71 ADR 75.8 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 244 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%+1 pp · Ø 20% better than 46%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.03).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.02−0.01 · Ø 1.03 better than 38%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 35%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 30%
4Ks and aces 29x 4K, 2 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 23%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 57%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, ADR +4.1, Win rate +8 pp, ELO +537
= Stayed the same
Rating at 1.03
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.72 (at the start 0.66). Just below the average (0.74).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −66 ELO
48 matches · 46% win rate
In match 4 of the day −28 ELO
38 matches · 39% win rate
Between 0:00 and 6:00 −90 ELO, win rate 49%
On Tuesdays −24 ELO, win rate 48%

chapita7 loses the most ELO in match 3 of the day: −66 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Highest rating in a match: 2.68 · Dust 2

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage124
60% better than 80%
0.72 better than 36%
77.3 better than 28%
1.05 better than 53%
54% of 415 duels better than 64%
47% of 59 situations better than 75%
Dust 267
48% better than 36%
0.70 better than 26%
75.3 better than 18%
1.00 better than 31%
52% of 205 duels right on the average
26% of 39 situations better than 19%
Nuke35
49% better than 27%
0.68 better than 19%
72.6 better than 12%
1.01 better than 38%
47% of 88 duels better than 23%
39% of 18 situations better than 49%
Ancient22
55% better than 55%
0.69 better than 20%
75.1 better than 16%
0.99 better than 30%
51% of 95 duels better than 44%
33% of 12 situations better than 38%
Anubis20
45% better than 24%
0.66 better than 12%
72.3 better than 8%
0.97 better than 25%
46% of 81 duels better than 19%
50% of 10 situations better than 78%
Inferno10
60% -
0.80 -
78.4 -
1.10-
46% of 35 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chapita7 plays

Across 283 matches chapita7 averages K/R 0.71 and ADR 75.8; the rating across the 218 rated matches is 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 51% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 96 of 244 matches the rating was 1.10 or higher (39%), in 89 it was below 0.90. In 207 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: October 2026 at 1.09. chapita7 loses the most ELO in match 3 of the day (−66 ELO, win rate 46%). Things go best from match 5 of the day (+134 ELO, win rate 66%). From match no. 5 of the day on, things go best: 66% win rate, +134 ELO. Improved over the last three months: K/R +0.06, ADR +4.1, Win rate +8 pp, ELO +537. Got weaker: Headshots −3 pp. Unchanged in recent months: Rating at 1.03. Last 30 days: 103 matches, win rate 56%, net ELO +119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.