chaore

China
On FACEIT since 2026 73 matches tracked
ELO
2,151
Peak across recorded matches: 2,151
Rank SEA ▼ 474 places
#3,849
China #2,723 in China
30 days · prev. #3,375 · best #3,172
Last updated:

How does chaore play?

Rating 1.06 K/R 0.76 ADR 89.3 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 73 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 49%−2 pp · Ø 51% better than 30%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just below the average (50%).

Headshot rate 49%−1 pp · Ø 50% better than 49%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 71%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 20x 4K, 4 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.3).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 6.5+2.2 · Ø 4.3 better than 93%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 65%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether chaore is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 73 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOctNov

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
25 matches · 56% win rate

chaore loses the most ELO on Dust 2: −26 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Inferno
  2. Reached level 10 · Ancient
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Highest rating in a match: 2.19 · Dust 2

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
56% better than 65%
0.79 better than 72%
90.3 better than 88%
1.12 better than 76%
49% of 140 duels better than 38%
27% of 11 situations better than 19%
Mirage16
56% better than 66%
0.66 better than 16%
78.6 better than 38%
0.90 better than 11%
41% of 92 duels better than 6%
38% of 8 situations right on the average
Ancient14
57% -
0.83 -
97.4 -
1.10-
54% of 85 duels -
50% of 6 situations -
Inferno8
50% -
0.75 -
88.1 -
1.03-
45% of 51 duels -
22% of 9 situations -
Anubis4
75% -
0.84 -
98.0 -
1.28-
50% of 22 duels -
50% of 2 situations -
Cache4
75% -
0.82 -
94.1 -
1.11-
56% of 25 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chaore plays

Across 73 matches chaore averages K/R 0.76, ADR 89.3 and a rating of 1.06. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 49% headshots. The strongest map is Ancient with a 57% win rate in 14 matches. In 30 of 73 matches the rating was 1.10 or higher (41%), in 26 it was below 0.90. In 73 matches with detailed stats: 20 4Ks and 4 aces. chaore loses the most ELO on Dust 2 (−26 ELO, win rate 56%). Things go best from match 5 of the day (+28 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, +28 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.