champ666-

Mongolia
On FACEIT since 2026 88 matches tracked 47 matches in 30 days
ELO ▼ 29
2,044
30-day peak: 2,093
Rank SEA ▲ 1,309 places
#5,871
Mongolia #1,618 in Mongolia
30 days · prev. #7,180 · best #3,997
Last updated:

How does champ666- play?

Rating 1.06 K/R 0.77 ADR 82.1 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 88 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 48%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 91%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.9
Knife kills 2 in 88 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 62%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 76%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 24x 4K, 1 ace in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.9−0.4 · Ø 4.3 better than 43%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 28%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +264
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.15, ADR −11.8, Win rate −18 pp, First kills −1 pp, Clutch 1v1 −8 pp

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Last 3 months: 0.71 (at the start 0.83). Slightly below the average (0.74).

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
26 matches · 58% win rate
Between 6:00 and 12:00 −52 ELO, win rate 48%

champ666- loses the most ELO on Mirage: −25 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Highest rating in a match: 2.17 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
58% better than 75%
0.69 better than 27%
75.3 better than 22%
0.94 better than 22%
42% of 114 duels better than 9%
31% of 13 situations better than 31%
Dust 223
74% better than 99%
0.77 better than 67%
87.6 better than 81%
1.09 better than 70%
60% of 95 duels better than 90%
50% of 14 situations better than 83%
Ancient17
71% better than 96%
0.92 better than 98%
89.8 better than 85%
1.27 better than 97%
56% of 93 duels better than 76%
50% of 14 situations better than 82%
Nuke7
57% -
0.74 -
80.8 -
1.03-
54% of 28 duels -
20% of 5 situations -
Cache6
33% -
0.75 -
79.6 -
0.98-
45% of 29 duels -
0% of 2 situations -
Anubis4
50% -
0.82 -
84.6 -
1.14-
56% of 18 duels -
0% of 3 situations -
Inferno4
50% -
0.71 -
73.5 -
0.96-
67% of 12 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How champ666- plays

Across 88 matches champ666- averages K/R 0.77, ADR 82.1 and a rating of 1.06. Biggest strength: Headshot rate at 58%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 58% headshots. The strongest map is Dust 2 with a 74% win rate in 23 matches. In 38 of 88 matches the rating was 1.10 or higher (43%), in 33 it was below 0.90. In 88 matches with detailed stats: 24 4Ks and 1 ace. champ666- loses the most ELO on Mirage (−25 ELO, win rate 58%). Things go best on Dust 2 (+43 ELO, win rate 74%). From match no. 5 of the day on, things go best: 77% win rate, +20 ELO. Improved over the last three months: Headshots +4 pp, ELO +264. Got weaker: K/R −0.12, Rating −0.15, ADR −11.8, Win rate −18 pp, First kills −1 pp, Clutch 1v1 −8 pp. Last 30 days: 47 matches, win rate 53%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.