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champ10nn

Wallis & Futuna
On FACEIT since 2025 137 matches tracked 46 matches in 30 days
Last updated:

How does champ10nn play?

Rating 1.13 K/R 0.84 ADR 83.5 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 137 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 23% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average. More 4Ks and aces per 100 rounds than the level 4 average. More first kills per match than the level 4 average.
AWPerMulti-killsEntry
better than most on level 4 about average weaker than most
Level 4

Compared with 1,029 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 60%+11 pp · Ø 49% better than 99%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 77%
Clutch 1v2 won 18%−5 pp · Ø 23% better than 35%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 70%

Weapons and aim

Average
Where do the kills come from?

25% headshots and so well below the average (43%).

Headshot rate 25%−18 pp · Ø 43% better than 1%
AWP share of kills 70%+59 pp · Ø 11% better than 99%
K/D 1.09+0.13 · Ø 0.96 better than 93%
Pistol kills per match 2.5
Zeus kills6 in 137 matches
Knife kills 14 in 137 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (12.7%).

2K rounds 16.1%+3.4 pp · Ø 12.7% better than 99%
3K rounds 5.4%+1.7 pp · Ø 3.7% better than 98%
MVPs per match 2.5+0.4 · Ø 2.1 better than 92%
4Ks and aces 37x 4K, 6 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

51% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 51%+17 pp · Ø 34% better than 99%
Utility damage per round 1.4−2.3 · Ø 3.7 better than 4%
Enemies flashed per round 0.05−0.18 · Ø 0.23 better than 4%
Deaths per round 77%+4 pp · Ø 73% better than 15%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Win rate +4 pp, ELO +114
= Stayed the same
K/R at 0.84, Rating at 1.14, ADR at 83.9, Headshots at 25%, Clutch 1v1 at 42%
▼ Got worse
First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: September 2026 with 0.92. Last 3 months: 0.84 (at the start 0.83). Well above the average (0.70).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +1 ELO
20 matches · 40% win rate
Between 12:00 and 18:00 −13 ELO, win rate 33%

champ10nn loses the most ELO in match 3 of the day: +1 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Nuke
  2. Highest rating in a match: 2.20 · Anubis
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
41% better than 22%
0.80 better than 91%
81.2 better than 72%
1.08 better than 86%
56% of 218 duels better than 86%
35% of 31 situations better than 45%
Mirage39
54% better than 70%
0.93 better than 99%
92.9 better than 97%
1.26 better than 99%
66% of 262 duels better than 99%
38% of 21 situations right on the average
Anubis18
44% better than 34%
0.80 better than 91%
77.4 better than 47%
1.09 better than 89%
57% of 122 duels better than 90%
50% of 18 situations better than 82%
Inferno17
35% better than 10%
0.77 better than 80%
79.7 better than 61%
1.03 better than 67%
54% of 65 duels better than 73%
33% of 6 situations better than 38%
Ancient9
56% -
0.85 -
83.3 -
1.16-
73% of 33 duels -
42% of 12 situations -
Nuke8
63% -
0.92 -
90.1 -
1.21-
57% of 58 duels -
80% of 5 situations -
Vertigo4
25% -
0.60 -
58.5 -
0.84-
60% of 20 duels -
100% of 1 situations -
Cache3
33% -
0.65 -
63.8 -
0.84-
60% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How champ10nn plays

Across 137 matches champ10nn averages K/R 0.84, ADR 83.5 and a rating of 1.13. Biggest strength: Opening duels won at 60%, better than 99% of level 4 players. Most room to improve: Headshot rate at 25%, better than only 1% of level 4 players. Averages 18.1 kills per match with 25% headshots. The strongest map is Mirage with a 54% win rate in 39 matches. In 62 of 137 matches the rating was 1.10 or higher (45%), in 46 it was below 0.90. In 137 matches with detailed stats: 37 4Ks and 6 aces. Best month by rating: September 2026 at 1.27. champ10nn loses the most ELO in match 3 of the day (+1 ELO, win rate 40%). Things go best on Mirage (+9 ELO, win rate 54%). Improved over the last three months: Win rate +4 pp, ELO +114. Got weaker: First kills −1 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.14, ADR at 83.9, Headshots at 25%, Clutch 1v1 at 42%. Last 30 days: 46 matches, win rate 43%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.