chachiTap

AR
86 matches tracked
Last updated:

How does chachiTap play?

Rating 0.77 K/R 0.59 ADR 67.8 from 86 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.77
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 35%
Rating distribution from 86 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 8% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 47%
Player type
Goes in first and opens the round
More first kills per match than the level 2 average. Rarely on the AWP.
EntryRifler
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (1 matches).

Level 2

Compared with 636 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 24% no comparison
Opening duels won 50% no comparison

Clutch

Last one alive
Clutch kills per match 0.0 no comparison

Weapons and aim

Average
Where do the kills come from?

0.72 K/D and so clearly below the average (0.91).

Headshot rate 44%+3 pp · Ø 41% better than 77%
AWP share of kills 0% no comparison
K/D 0.72−0.19 · Ø 0.91 better than 5%
Pistol kills per match 2.1
Knife kills 14 in 86 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (1.9).

2K rounds 11.8% no comparison
3K rounds 0.0% no comparison
MVPs per match 1.6−0.3 · Ø 1.9 better than 22%
4Ks and aces 0x 4K, 0 aces in 1 match

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 81% of rounds and so well above the average (74%). Lower is better.

Utility hit rate 0% no comparison
Utility damage per round 4.0 no comparison
Enemies flashed per round 0.00 no comparison
Deaths per round 81%+7 pp · Ø 74% better than 3%

Progress

One value per month, dashed line is the level 2 average
Whether chachiTap is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 1 matches from the last 3 months and 85 before.

Kills per round (K/R)

0.59
JunJulAugSepOct

Patterns

From the last 86 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −48 ELO
46 matches · 54% win rate
From match 5 of the day ±0 ELO
43 matches · 44% win rate
Between 6:00 and 12:00 −20 ELO, win rate 41%
On Wednesdays ±0 ELO, win rate 45%

chachiTap loses the most ELO on Mirage: −48 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 1.53 · Mirage
  3. Most kills in a match: 25 · Inferno

Maps in detail

from the last 86 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
54% better than 73%
0.58 better than 18%
68.4 better than 24%
0.74 better than 7%
42% of 341 duels better than 27%
45% of 11 situations better than 76%
Nuke17
41% better than 22%
0.57 better than 6%
67.3 better than 11%
0.80 better than 9%
35% of 106 duels better than 4%
33% of 6 situations better than 41%
Dust 213
46% -
0.64 -
71.3 -
0.83-
46% of 82 duels -
100% of 5 situations -
Anubis3
67% -
0.60 -
54.4 -
0.83-
29% of 14 duels -
100% of 1 situations -
Cache3
33% -
0.56 -
58.5 -
0.75-
17% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chachiTap plays

Across 86 matches chachiTap averages K/R 0.59, ADR 67.8 and a rating of 0.77. Biggest strength: Headshot rate at 44%, better than 77% of level 2 players. Most room to improve: Deaths per round at 81%, better than only 3% of level 2 players. Averages 12.7 kills per match with 44% headshots. The strongest map is Mirage with a 54% win rate in 46 matches. In 12 of 86 matches the rating was 1.10 or higher (14%), in 56 it was below 0.90. chachiTap loses the most ELO on Mirage (−48 ELO, win rate 54%). Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.