ch1zoyd

Russia
63 matches tracked
Last updated:

How does ch1zoyd play?

Rating 0.90 (from 22 matches) K/R 0.70 ADR 74.6 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7% on level 9
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with at least a normal rating (0.90 and up). 45%
Rating spread from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 9% normal 0.90 to 1.09 27% weak 0.75 to 0.89 32% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 17%
Opening duels won 50%0 pp level

Clutch

Strength
Last one alive
Clutch 1v1 won 48%+9 pp better than 91%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+4 pp better than 72%
AWP share of kills 6%−5 pp better than 36%
K/D 0.98−0.02 better than 36%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds
Rounds with 2K 14.7%+1.6 pp better than 84%
Rounds with 3K 3.4%−0.5 pp better than 23%
MVPs per match 2.0−0.3 better than 19%
4Ks and aces 7x 4K, 0 aces in 37 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 13%
Utility damage per round 3.0−1.3 better than 21%
Enemies flashed per round 0.08−0.20 better than 4%
Rounds with a death 71%−1 pp better than 66%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.08, ADR +9.3, Headshots +2 pp, Win rate +15 pp, ELO +225
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.87. Last 3 months: 0.73 (at the start 0.65).

Patterns

From the last 63 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −52 ELO
22 matches · 36% wins

ch1zoyd loses the most ELO on Mirage: −52 ELO, 36% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.35 · Anubis
  2. Longest win streak: 5 wins in a row · Cache
  3. Most kills in a match: 27 · Ancient

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
36% better than 8%
0.65 better than 14%
71.6 better than 11%
0.87-
45% of 85 duels better than 19%
57% of 7 situations better than 91%
Dust 215
73% better than 98%
0.72 better than 43%
74.3 better than 19%
0.96-
54% of 63 duels better than 69%
56% of 9 situations better than 88%
Ancient11
55% -
0.69 -
74.8 -
0.86-
41% of 44 duels -
60% of 10 situations -
Anubis7
43% -
0.69 -
75.1 -
1.00-
41% of 27 duels -
40% of 5 situations -
Nuke5
60% -
0.80 -
82.9 -
0.81-
69% of 13 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ch1zoyd plays

Across 63 matches ch1zoyd averages K/R 0.70 and ADR 74.6; the rating across the 22 rated matches is 0.90. Biggest strength: Clutch 1v1 won at 48%. That is better than 91% of players on level 9. Most room to improve: Rating at 0.90. That is better than only 7% of players on level 9. On average 15.4 kills per match, 52% of them headshots. The strongest map is Dust 2 with a 73% win rate in 15 matches. In 4 of 22 matches the rating was 1.10 or higher (18%), in 12 it was below 0.90. In 37 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 0.90. ch1zoyd loses the most ELO on Mirage (−52 ELO, win rate 36%). Improved over the last three months: K/R +0.08, ADR +9.3, Headshots +2 pp, Win rate +15 pp, ELO +225. Last 30 days: 1 matches, win rate 0%, ELO balance −27.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.