ch1rs

Ukraine
131 matches tracked
ELO
3,027
Peak across recorded matches: 3,311
Rank EU ▼ 1,433 places
#7,860
Ukraine #424 in Ukraine
30 days · prev. #6,427 · best #6,427
Last updated:

How does ch1rs play?

Rating 0.99 (from 129 matches) K/R 0.71 ADR 77.5 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 129 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 32%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

68% headshots and so well above the average (53%).

Headshot rate 68%+15 pp · Ø 53% better than 99%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.01−0.04 · Ø 1.05 better than 26%
Pistol kills per match 2.4 from the last 129
Knife kills 1 in 129 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 31%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 1.9−0.5 · Ø 2.4 better than 5%
4Ks and aces 7x 4K, 0 aces in 82 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 25%−9 pp · Ø 34% better than 4%
Utility damage per round 2.6−1.2 · Ø 3.8 better than 13%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 25%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether ch1rs is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 131 before.

Kills per round (K/R)

0.71
JulAugSepOctNov

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −91 ELO
36 matches · 56% win rate
On Mirage −29 ELO
31 matches · 42% win rate
Between 18:00 and 24:00 −238 ELO, win rate 41%
On Saturdays −120 ELO, win rate 35%

ch1rs loses the most ELO on Dust 2: −91 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 47 · Mirage
  3. Highest rating in a match: 1.95 · Ancient

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
56% better than 54%
0.73 better than 37%
80.5 better than 43%
1.02 better than 33%
55% of 143 duels better than 63%
50% of 18 situations better than 78%
Mirage31
42% better than 7%
0.70 better than 22%
74.3 better than 13%
0.96 better than 16%
45% of 139 duels better than 12%
35% of 17 situations better than 38%
Ancient30
57% better than 56%
0.74 better than 41%
79.1 better than 33%
1.07 better than 54%
51% of 152 duels better than 41%
25% of 20 situations better than 18%
Nuke13
62% -
0.76 -
79.9 -
1.03-
57% of 81 duels -
11% of 9 situations -
Anubis11
36% -
0.58 -
71.9 -
0.79-
44% of 50 duels -
25% of 4 situations -
Cache8
25% -
0.69 -
73.9 -
0.94-
48% of 65 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ch1rs plays

Across 131 matches ch1rs averages K/R 0.71 and ADR 77.5; the rating across the 129 rated matches is 0.99. Biggest strength: Headshot rate at 68%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 15.6 kills per match with 68% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 43 of 129 matches the rating was 1.10 or higher (33%), in 51 it was below 0.90. In 82 matches with detailed stats: 7 4Ks and 0 aces. ch1rs loses the most ELO on Dust 2 (−91 ELO, win rate 56%). Things go best on Ancient (+31 ELO, win rate 57%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.