ch1natown

China
On FACEIT since 2019 33 matches tracked 33 matches in 30 days
ELO ▲ 78
2,113
30-day peak: 2,142
Rank EU
#184,086
China #2,571 in China
Last updated:

How does ch1natown play?

Rating 1.16 K/R 0.84 ADR 87.9 from 33 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 33 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 15% weak 0.75 to 0.89 21% very weak below 0.75 9%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.18+0.15 · Ø 1.03 better than 90%
Pistol kills per match 3.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 67%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 95%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 7x 4K, 1 ace in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether ch1natown is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 33 matches, all from the last 3 months.

Kills per round (K/R)

0.87
OctNov

Patterns

Soon this shows where ch1natown loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Ancient with 9 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 33 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient9
56% -
0.90 -
91.2 -
1.27-
63% of 32 duels -
29% of 7 situations -
Mirage8
38% -
0.89 -
92.0 -
1.25-
67% of 24 duels -
0% of 4 situations -
Anubis6
67% -
0.86 -
93.7 -
1.11-
49% of 35 duels -
40% of 5 situations -
Dust 24
0% -
0.61 -
77.2 -
0.81-
45% of 20 duels -
67% of 3 situations -
Cache3
67% -
0.98 -
97.0 -
1.50-
56% of 9 duels -
50% of 2 situations -
Inferno3
33% -
0.66 -
65.4 -
0.91-
38% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ch1natown plays

Across 33 matches ch1natown averages K/R 0.84, ADR 87.9 and a rating of 1.16. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 19.1 kills per match with 60% headshots. In 18 of 33 matches the rating was 1.10 or higher (55%), in 10 it was below 0.90. In 33 matches with detailed stats: 7 4Ks and 1 ace. Last 30 days: 33 matches, win rate 45%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.