ch1ll

Nepal
85 matches tracked
ELO
2,294
Peak across recorded matches: 2,365
Rank OCE ▲ 37 places
#500
Nepal #2 in Nepal
30 days · prev. #537 · best #491
Last updated:

How does ch1ll play?

Rating 0.98 K/R 0.69 ADR 72.0 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 85 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 30%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.02).

Headshot rate 49%−2 pp · Ø 51% better than 44%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.00−0.02 · Ø 1.02 better than 35%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.0%).

2K rounds 11.5%−1.8 pp · Ø 13.3% better than 7%
3K rounds 2.6%−1.4 pp · Ø 4.0% better than 2%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 11x 4K, 0 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 48%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 79%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether ch1ll is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 67 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.67
JulAugSepOct

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +100 ELO
22 matches · 45% win rate
With Hanuram3 on the team no ELO value
54 matches · 46% win rate
Between 12:00 and 18:00 −23 ELO, win rate 47%

ch1ll loses the most ELO in match 2 of the day: +100 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Highest rating in a match: 2.12 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
54% better than 55%
0.73 better than 45%
74.9 better than 20%
1.05 better than 54%
58% of 107 duels better than 82%
33% of 18 situations better than 36%
Mirage20
70% better than 96%
0.66 better than 14%
70.3 better than 6%
0.96 better than 25%
52% of 90 duels right on the average
47% of 15 situations better than 74%
Ancient18
50% better than 45%
0.77 better than 64%
78.8 better than 38%
1.09 better than 70%
56% of 77 duels better than 75%
60% of 5 situations better than 92%
Anubis13
54% -
0.67 -
72.2 -
0.93-
52% of 62 duels -
22% of 9 situations -
Nuke4
25% -
0.31 -
40.0 -
0.50-
11% of 19 duels -
0% of 1 situations -
Inferno3
0% -
0.60 -
63.4 -
0.81-
53% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ch1ll plays

Across 85 matches ch1ll averages K/R 0.69, ADR 72.0 and a rating of 0.98. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 49% headshots. The strongest map is Mirage with a 70% win rate in 20 matches. In 32 of 85 matches the rating was 1.10 or higher (38%), in 35 it was below 0.90. In 59 matches with detailed stats: 11 4Ks and 0 aces. ch1ll loses the most ELO in match 2 of the day (+100 ELO, win rate 45%). Things go best in match 1 of the day (+74 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +74 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.