ch-epushilla

Australia
On FACEIT since 2024 271 matches tracked 126 matches in 30 days
Last updated:

How does ch-epushilla play?

Rating 0.99 K/R 0.75 ADR 85.1 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 271 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 28%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.04).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 0.94−0.10 · Ø 1.04 better than 12%
Pistol kills per match 2.5
Knife kills 2 in 271 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so slightly below the average (13.5%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 32%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 62%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 51x 4K, 4 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.2+1.1 · Ø 4.1 better than 79%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 31%
Deaths per round 79%+8 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.05, ADR +5.5, Headshots +3 pp, Win rate +4 pp, ELO +190
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.77 (at the start 0.72). Just above the average (0.75).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −30 ELO
25 matches · 40% win rate
On Nuke −26 ELO
22 matches · 50% win rate
Between 0:00 and 6:00 −46 ELO, win rate 42%
On Fridays +32 ELO, win rate 38%

ch-epushilla loses the most ELO on Inferno: −30 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 61 · Mirage
  3. Highest rating in a match: 2.37 · Ancient
  4. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
53% better than 53%
0.76 better than 55%
85.9 better than 69%
1.01 better than 38%
48% of 492 duels better than 28%
28% of 29 situations better than 21%
Dust 261
54% better than 55%
0.73 better than 41%
84.6 better than 66%
0.99 better than 29%
49% of 422 duels better than 32%
53% of 17 situations better than 86%
Ancient47
47% better than 31%
0.74 better than 43%
82.5 better than 51%
0.98 better than 26%
48% of 282 duels better than 28%
60% of 15 situations better than 92%
Inferno25
40% better than 7%
0.70 better than 15%
85.3 better than 49%
0.93 better than 6%
48% of 170 duels better than 14%
43% of 7 situations better than 56%
Nuke22
50% better than 31%
0.80 better than 65%
87.1 better than 73%
1.03 better than 36%
53% of 145 duels better than 43%
17% of 6 situations better than 9%
Anubis21
62% better than 79%
0.78 better than 67%
88.2 better than 82%
1.03 better than 43%
50% of 151 duels better than 38%
17% of 6 situations better than 8%
Cache14
29% -
0.72 -
83.6 -
0.93-
47% of 100 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ch-epushilla plays

Across 271 matches ch-epushilla averages K/R 0.75, ADR 85.1 and a rating of 0.99. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 79%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 55% headshots. The strongest map is Anubis with a 62% win rate in 21 matches. In 97 of 271 matches the rating was 1.10 or higher (36%), in 111 it was below 0.90. In 197 matches with detailed stats: 51 4Ks and 4 aces. Best month by rating: November 2026 at 1.03. ch-epushilla loses the most ELO on Inferno (−30 ELO, win rate 40%). Things go best on Mirage (+124 ELO, win rate 53%). Match no. 4 of the day goes best: 68% win rate, +82 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, ADR +5.5, Headshots +3 pp, Win rate +4 pp, ELO +190. Last 30 days: 126 matches, win rate 53%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.