ceshh-

Brazil
117 matches tracked
ELO
2,161
Peak across the last 117 matches: 2,418
Rank SA ▼ 237 places
#3,684 #1,937 in BR
30 days · before #3,447 · best #3,447
Last updated:

How does ceshh- play?

Rating 0.80 (from 7 matches) K/R 0.70 ADR 76.3 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.80
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 43%
Rating from 7 of 117 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 47%+8 pp better than 89%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 3%−8 pp better than 18%
K/D 0.99−0.04 better than 32%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.2%−1.1 pp better than 18%
Rounds with 3K 2.8%−1.3 pp better than 4%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 6x 4K, 0 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 2.3−1.8 better than 7%
Enemies flashed per round 0.54+0.24 better than 95%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −7.6, Headshots −2 pp, Win rate −4 pp, ELO −139

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.66 (at the start 0.74).

Patterns

From the last 117 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −74 ELO
36 matches · 33% wins
In match 1 of the day −26 ELO
34 matches · 38% wins

ceshh- loses the most ELO on Dust 2: −74 ELO, 33% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.29 · Dust 2
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 29 · Dust 2

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
52% level
0.70 better than 30%
76.4 better than 27%
0.75-
49% of 177 duels better than 35%
41% of 27 situations better than 59%
Dust 236
33% better than 4%
0.73 better than 46%
77.6 better than 33%
1.29-
50% of 88 duels better than 42%
27% of 15 situations better than 20%
Nuke7
43% -
0.62 -
70.7 -
0.40-
56% of 16 duels -
-
Ancient6
33% -
0.79 -
80.7 -
-
49% of 35 duels -
63% of 8 situations -
Inferno5
80% -
0.67 -
71.3 -
0.83-
43% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ceshh- plays

Across 117 matches ceshh- averages K/R 0.70 and ADR 76.3; the rating across the 7 rated matches is 0.80. Biggest strength: Clutch 1v1 won at 47%. That is better than 89% of players on level 10. Most room to improve: Rounds with 3K at 2.8%. That is better than only 4% of players on level 10. On average 15.5 kills per match, 47% of them headshots. The strongest map is Mirage with a 52% win rate in 61 matches. In 52 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 0.80. ceshh- loses the most ELO on Dust 2 (−74 ELO, win rate 33%). Things go best on Mirage (+2 ELO, win rate 52%). Got weaker: K/R −0.08, ADR −7.6, Headshots −2 pp, Win rate −4 pp, ELO −139.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.