cesco

Romania
On FACEIT since 2024 261 matches tracked 60 matches in 30 days
ELO ▲ 287
2,015
30-day peak: 2,015
Rank EU
#224,009
Romania #2,837 in Romania
Last updated:

How does cesco play?

Rating 1.47 (from 240 matches) K/R 1.05 ADR 114.0 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.47
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.49 ConsistencyShare of matches with a rating of 0.90 or higher. 90%
Rating distribution from 240 matches
outstanding 1.80 and up 26% strong 1.30 to 1.79 33% good 1.10 to 1.29 18% normal 0.90 to 1.09 13% weak 0.75 to 0.89 5% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (10%).

Rounds with first kill 20%+10 pp · Ø 10% better than 99%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Strength
Where do the kills come from?

1.41 K/D and so well above the average (1.03).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.41+0.38 · Ø 1.03 better than 99%
Pistol kills per match 4.3
Knife kills 1 in 261 matches

Impact

Strength
Damage and big rounds

3.9 MVPs per match and so well above the average (2.3).

2K rounds 19.0%+5.6 pp · Ø 13.4% better than 99%
3K rounds 7.9%+3.8 pp · Ø 4.1% better than 99%
MVPs per match 3.9+1.6 · Ø 2.3 better than 99%
4Ks and aces 95x 4K, 21 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 7.4+3.2 · Ø 4.2 better than 97%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 70%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +215
= Stayed the same
K/R at 1.05, Rating at 1.46, ADR at 113.7, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.99
MayJunJulAugSepOctNov

Best month: July 2026 with 1.09. Last 3 months: 1.05 (at the start 1.07). Well above the average (0.74).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −75 ELO
58 matches · 53% win rate
On Anubis −70 ELO
42 matches · 38% win rate
On Thursdays −22 ELO, win rate 32%

cesco loses the most ELO on Ancient: −75 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 59 · Dust 2
  3. Highest rating in a match: 3.45 · Cache
  4. Reached level 10 · Dust 2
  5. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
53% better than 57%
1.06 better than 99%
113.8 better than 99%
1.48 better than 99%
63% of 544 duels better than 96%
50% of 28 situations better than 82%
Ancient58
53% better than 56%
1.10 better than 99%
118.1 better than 99%
1.51 better than 99%
62% of 418 duels better than 95%
40% of 30 situations right on the average
Anubis42
38% better than 11%
1.05 better than 99%
112.3 better than 99%
1.48 better than 99%
56% of 242 duels better than 74%
38% of 29 situations better than 53%
Mirage35
63% better than 86%
1.02 better than 99%
115.1 better than 99%
1.42 better than 99%
61% of 258 duels better than 93%
53% of 15 situations better than 87%
Inferno18
50% better than 36%
0.99 better than 99%
111.5 better than 99%
1.34 better than 96%
65% of 118 duels better than 95%
44% of 9 situations better than 64%
Nuke13
31% -
0.95 -
103.0 -
1.32-
56% of 78 duels -
13% of 8 situations -
Cache7
0% -
1.04 -
110.8 -
1.51-
52% of 25 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cesco plays

Across 261 matches cesco averages K/R 1.05 and ADR 114.0; the rating across the 240 rated matches is 1.47. Biggest strength: Rating at 1.47, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 22.7 kills per match with 59% headshots. The strongest map is Mirage with a 63% win rate in 35 matches. In 185 of 240 matches the rating was 1.10 or higher (77%), in 25 it was below 0.90. In 170 matches with detailed stats: 95 4Ks and 21 aces. Best month by rating: June 2026 at 1.56. cesco loses the most ELO on Ancient (−75 ELO, win rate 53%). Things go best on Mirage (+24 ELO, win rate 63%). Match no. 2 of the day goes best: 57% win rate, −57 ELO. Improved over the last three months: Headshots +3 pp, ELO +215. Unchanged in recent months: K/R at 1.05, Rating at 1.46, ADR at 113.7, Win rate at 50%. Last 30 days: 60 matches, win rate 57%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.