cereal

USA
63 matches tracked 22 matches in 30 days
Last updated:

How does cereal play?

Rating 1.11 (from 22 matches) K/R 0.83 ADR 88.0 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 22 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 14% weak 0.75 to 0.89 23% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More damage per round than the level 9 average. Rarely on the AWP.
EntryDamageRifler
better than most on level 9 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 16%+6.0 pp better than 98%
Opening duels won 61%+11 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 38%
Clutch 1v2 won 19%−2 pp better than 37%
Clutch kills per match 1.3−0.4 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+1 pp better than 55%
AWP share of kills 2%−9 pp better than 13%
K/D 1.16+0.15 better than 91%
Pistol kills per match 2.2
Knife kills 3 in 63 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.1%+2.0 pp better than 89%
Rounds with 3K 5.2%+1.3 pp better than 90%
MVPs per match 2.8+0.5 better than 94%
4Ks and aces 10x 4K, 1 ace in 63 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 4%
Utility damage per round 2.8−1.5 better than 15%
Enemies flashed per round 0.46+0.18 better than 88%
Rounds with a death 72%0.0 pp level

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.79
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.85.

Patterns

From the last 63 matches, each row based on 20+ matches.

Where does the ELO go?

In match 2 of the day −46 ELO
22 matches · 41% wins

cereal loses the most ELO in match 2 of the day: −46 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Nuke
  2. Most kills in a match: 31 · Nuke
  3. Longest win streak: 4 wins in a row · Vertigo

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
47% better than 36%
0.88 better than 95%
92.8 better than 95%
1.26–
66% of 94 duels better than 99%
44% of 9 situations better than 68%
Ancient12
33% –
0.80 –
85.9 –
0.92–
56% of 70 duels –
0% of 5 situations –
Nuke12
50% –
0.91 –
93.0 –
1.25–
68% of 74 duels –
17% of 6 situations –
Anubis10
50% –
0.70 –
75.4 –
0.55–
54% of 61 duels –
50% of 8 situations –
Dust 26
50% –
0.85 –
92.3 –
-
53% of 38 duels –
33% of 3 situations –
Cache4
50% –
0.82 –
89.8 –
1.13–
67% of 24 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How cereal plays

Across 63 matches cereal averages K/R 0.83 and ADR 88.0; the rating across the 22 rated matches is 1.11. Biggest strength: Opening duels won at 61%. That is better than 99% of players on level 9. Most room to improve: Utility with impact at 26%. That is better than only 4% of players on level 9. On average 18.4 kills per match, 49% of them headshots. The strongest map is Nuke with a 50% win rate in 12 matches. In 11 of 22 matches the rating was 1.10 or higher (50%), in 8 it was below 0.90. In 63 matches with detailed stats: 10 4Ks and 1 aces. Best month by rating: September 2026 at 1.12. cereal loses the most ELO in match 2 of the day (−46 ELO, win rate 41%). Last 30 days: 22 matches, win rate 50%, ELO balance −24.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.