celty

Spain
On FACEIT since 2020 364 matches tracked 134 matches in 30 days
Last updated:

How does celty play?

Rating 1.03 (from 321 matches) K/R 0.74 ADR 80.1 from 364 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 321 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (286 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.02−0.01 · Ø 1.03 better than 40%
Pistol kills per match 2.9
Knife kills 11 in 364 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 42%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 59%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 63x 4K, 5 aces in 286 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 72%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.11, Rating +0.24, ADR +8.5, ELO +276
= Stayed the same
Headshots at 55%, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months: 0.78 (at the start 0.67). Slightly above the average (0.74).

Patterns

From the last 364 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −48 ELO
96 matches · 46% win rate
On Ancient −10 ELO
31 matches · 65% win rate
On Sundays +22 ELO, win rate 39%

celty loses the most ELO in match 1 of the day: −48 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.52 · Mirage
  3. Reached level 10 · Mirage
  4. Most kills in a match: 45 · Dust 2
  5. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 364 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
54% better than 57%
0.74 better than 47%
79.9 better than 43%
1.03 better than 46%
48% of 451 duels better than 30%
30% of 60 situations better than 26%
Dust 2110
55% better than 62%
0.77 better than 62%
82.2 better than 55%
1.07 better than 58%
50% of 532 duels better than 41%
40% of 60 situations better than 56%
Anubis60
42% better than 19%
0.75 right on the average
80.3 better than 45%
1.03 better than 46%
44% of 246 duels better than 11%
61% of 31 situations better than 93%
Ancient31
65% better than 86%
0.74 better than 43%
82.1 right on the average
1.02 better than 41%
56% of 106 duels better than 70%
35% of 17 situations better than 42%
Inferno20
55% right on the average
0.65 better than 7%
70.2 better than 2%
0.92 better than 10%
48% of 100 duels better than 20%
27% of 11 situations better than 23%
Nuke19
26% better than 2%
0.70 better than 26%
75.2 better than 21%
0.94 better than 18%
52% of 86 duels right on the average
21% of 14 situations better than 11%
Cache8
63% -
0.74 -
80.0 -
0.99-
56% of 39 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How celty plays

Across 364 matches celty averages K/R 0.74 and ADR 80.1; the rating across the 321 rated matches is 1.03. Biggest strength: Headshot rate at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 55% headshots. The strongest map is Ancient with a 65% win rate in 31 matches. In 120 of 321 matches the rating was 1.10 or higher (37%), in 126 it was below 0.90. In 286 matches with detailed stats: 63 4Ks and 5 aces. Best month by rating: September 2026 at 1.12. celty loses the most ELO in match 1 of the day (−48 ELO, win rate 46%). Things go best on Inferno (+106 ELO, win rate 55%). Match no. 3 of the day goes best: 61% win rate, +14 ELO. Improved over the last three months: K/R +0.11, Rating +0.24, ADR +8.5, ELO +276. Unchanged in recent months: Headshots at 55%, Win rate at 53%. Last 30 days: 134 matches, win rate 54%, net ELO +226.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.