ce_real

Lithuania
On FACEIT since 2019 132 matches tracked 18 matches in 30 days
Last updated:

How does ce_real play?

Rating 0.76 (from 102 matches) K/R 0.55 ADR 63.9 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.76
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 27%
Rating distribution from 102 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 4% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 53%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

34% of opening duels won and so well below the average (51%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 34%−17 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.75 K/D and so well below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 61%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.75−0.28 · Ø 1.03 better than 1%
Pistol kills per match 1.8

Impact

Weakness
Damage and big rounds

1.4 MVPs per match and so well below the average (2.3).

2K rounds 8.4%−5.0 pp · Ø 13.4% better than 1%
3K rounds 1.8%−2.3 pp · Ø 4.1% better than 1%
MVPs per match 1.4−0.9 · Ø 2.3 better than 1%
4Ks and aces 10x 4K, 0 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 37%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.08, Rating −0.08, ADR −6.5, Win rate −3 pp, ELO −58

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.47
MayJunJulAugSepOct

Best month: June 2026 with 0.59. Last 3 months: 0.51 (at the start 0.59). Well below the average (0.74).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −27 ELO
21 matches · 52% win rate
On Ancient −26 ELO
24 matches · 50% win rate
On Fridays −56 ELO, win rate 45%

ce_real loses the most ELO on Cache: −27 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.46 · Cache
  2. Longest win streak: 5 wins in a row · Anubis
  3. Recorded match no. 100 · Cache
  4. Most kills in a match: 28 · Ancient

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis32
63% better than 83%
0.58 better than 1%
68.7 better than 4%
0.76 better than 1%
38% of 95 duels better than 3%
25% of 8 situations better than 18%
Ancient24
50% better than 44%
0.55 better than 1%
64.8 better than 1%
0.80 better than 2%
32% of 66 duels better than 1%
33% of 6 situations better than 38%
Cache21
52% -
0.54 -
63.2 -
0.78-
32% of 69 duels -
44% of 9 situations -
Inferno16
50% better than 39%
0.55 better than 1%
65.0 better than 1%
0.78-
50% of 46 duels better than 34%
0% of 3 situations better than 1%
Dust 215
40% better than 16%
0.54 better than 1%
61.0 better than 1%
0.76-
30% of 56 duels better than 1%
40% of 5 situations better than 57%
Mirage10
50% -
0.44 -
52.6 -
0.65-
24% of 29 duels -
100% of 1 situations -
Nuke6
33% -
0.58 -
66.3 -
0.78-
22% of 9 duels -
-
Vertigo5
60% -
0.49 -
58.6 -
0.70-
32% of 19 duels -
50% of 2 situations -
Overpass3
67% -
0.57 -
57.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ce_real plays

Across 132 matches ce_real averages K/R 0.55 and ADR 63.9; the rating across the 102 rated matches is 0.76. Biggest strength: Clutch 1v1 won at 43%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.76, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 12.1 kills per match with 51% headshots. The strongest map is Anubis with a 63% win rate in 32 matches. In 9 of 102 matches the rating was 1.10 or higher (9%), in 74 it was below 0.90. In 73 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: June 2026 at 0.83. ce_real loses the most ELO on Cache (−27 ELO, win rate 52%). Things go best in match 3 of the day (−5 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, −5 ELO. Got weaker: K/R −0.08, Rating −0.08, ADR −6.5, Win rate −3 pp, ELO −58. Unchanged in recent months: Headshots at 51%. Last 30 days: 18 matches, win rate 56%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.