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cbass

USA
On FACEIT since 2016 109 matches tracked 28 matches in 30 days
ELO ▲ 1
2,882
30-day peak: 2,912
Rank NA ▼ 59 places
#454
USA #328 in USA
30 days · prev. #395 · best #395
Last updated:

How does cbass play?

Rating 1.02 (from 63 matches) K/R 0.75 ADR 82.1 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 71 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 25% normal 0.90 to 1.09 30% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 77%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.6 from the last 108
Zeus kills1 in 108 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.6%).

2K rounds 12.3%−1.3 pp · Ø 13.6% better than 17%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 43%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 8x 4K, 2 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.0).

Utility hit rate 36%+2 pp · Ø 34% better than 65%
Utility damage per round 5.1+1.1 · Ø 4.0 better than 81%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.29, ADR −6.0, Headshots −6 pp, Win rate −16 pp, ELO −414

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.71 (at the start 0.81). Slightly below the average (0.75).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Wednesdays ±0 ELO, win rate 41%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Cache
  2. Most kills in a match: 38 · Dust 2
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
45% better than 17%
0.77 better than 58%
84.8 better than 65%
1.09-
51% of 98 duels better than 44%
38% of 8 situations right on the average
Dust 221
52% better than 42%
0.85 better than 86%
87.9 better than 78%
1.11-
51% of 59 duels better than 43%
29% of 7 situations better than 23%
Anubis17
76% better than 98%
0.62 better than 4%
72.2 better than 9%
0.83 better than 2%
45% of 82 duels better than 14%
20% of 5 situations better than 11%
Nuke16
69% better than 87%
0.77 right on the average
84.9 better than 59%
1.05-
52% of 65 duels better than 42%
50% of 4 situations better than 75%
Inferno12
42% -
0.67 -
73.4 -
0.99-
43% of 65 duels -
67% of 3 situations -
Cache7
43% -
0.79 -
80.2 -
1.15-
56% of 39 duels -
67% of 3 situations -
Ancient3
67% -
0.68 -
88.4 -
0.98-
42% of 12 duels -
50% of 2 situations -
Overpass3
67% -
0.68 -
83.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How cbass plays

Across 109 matches cbass averages K/R 0.75 and ADR 82.1; the rating across the 63 rated matches is 1.02. Biggest strength: Utility damage per round at 5.1, better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 47%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 57% headshots. The strongest map is Anubis with a 76% win rate in 17 matches. In 27 of 71 matches the rating was 1.10 or higher (38%), in 23 it was below 0.90. In 60 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: July 2026 at 1.29. Things go best on Mirage (+30 ELO, win rate 45%). Got weaker: K/R −0.10, Rating −0.29, ADR −6.0, Headshots −6 pp, Win rate −16 pp, ELO −414. Last 30 days: 28 matches, win rate 43%, net ELO −14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.