cayke

Brazil
On FACEIT since 2015 322 matches tracked 77 matches in 30 days
ELO ▼ 61
2,213
30-day peak: 2,274
Rank SA ▼ 430 places
#3,145
BR #2,236 in BR
30 days · prev. #2,715 · best #2,715
Last updated:

How does cayke play?

Rating 1.12 K/R 0.78 ADR 80.9 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 322 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 61%+10 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 59%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 1.19+0.17 · Ø 1.02 better than 91%
Pistol kills per match 2.9
Knife kills 3 in 322 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so well above the average (13.3%).

2K rounds 15.3%+2.0 pp · Ø 13.3% better than 89%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 60x 4K, 4 aces in 248 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 41%+5 pp · Ø 36% better than 85%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 91%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 88%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.13, Rating +0.18, ADR +11.2
= Stayed the same
Headshots at 51%, Win rate at 49%
▼ Got worse
ELO −97

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.81 (at the start 0.68). Clearly above the average (0.73).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −85 ELO
71 matches · 41% win rate
In match 4 of the day −65 ELO
38 matches · 34% win rate
On Fridays −21 ELO, win rate 44%

cayke loses the most ELO in match 2 of the day: −85 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Dust 2
  2. Most kills in a match: 47 · Dust 2
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2128
54% better than 58%
0.81 better than 82%
83.5 better than 67%
1.17 better than 87%
57% of 505 duels better than 81%
41% of 106 situations better than 58%
Mirage82
50% better than 45%
0.75 better than 58%
78.8 better than 42%
1.09 better than 72%
63% of 359 duels better than 96%
33% of 70 situations better than 36%
Inferno41
46% better than 23%
0.80 better than 74%
79.3 better than 36%
1.17 better than 83%
62% of 169 duels better than 93%
38% of 37 situations better than 54%
Cache32
38% -
0.81 -
85.1 -
1.17-
59% of 132 duels -
41% of 22 situations -
Nuke32
47% better than 24%
0.72 better than 39%
77.0 better than 31%
1.00 better than 38%
54% of 96 duels better than 59%
43% of 28 situations better than 63%
Ancient5
20% -
0.59 -
65.2 -
0.78-
39% of 23 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cayke plays

Across 322 matches cayke averages K/R 0.78, ADR 80.9 and a rating of 1.12. Biggest strength: Opening duels won at 61%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 51% headshots. The strongest map is Dust 2 with a 54% win rate in 128 matches. In 165 of 322 matches the rating was 1.10 or higher (51%), in 86 it was below 0.90. In 248 matches with detailed stats: 60 4Ks and 4 aces. Best month by rating: August 2026 at 1.18. cayke loses the most ELO in match 2 of the day (−85 ELO, win rate 41%). Things go best in match 3 of the day (+47 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +47 ELO. Improved over the last three months: K/R +0.13, Rating +0.18, ADR +11.2. Got weaker: ELO −97. Unchanged in recent months: Headshots at 51%, Win rate at 49%. Last 30 days: 77 matches, win rate 47%, net ELO −88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.