cawfee

CA
61 matches tracked
ELO
2,047
Peak across the last 61 matches: 2,048
Rank NA ▲ 209 places
#6,607
CA #600 in CA
30 days · prev. #6,816 · best #6,120
Last updated:

How does cawfee play?

Rating 1.14 (from 41 matches) K/R 0.78 ADR 78.8 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 41 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 27% normal 0.90 to 1.09 24% weak 0.75 to 0.89 5% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 61%+10 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 19%
Clutch kills per match 2.7+1.1 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.02).

Headshot rate 43%−6 pp · Ø 49% better than 20%
AWP share of kills 30%+20 pp · Ø 10% better than 97%
K/D 1.31+0.29 · Ø 1.02 better than 99%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 94%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 42%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 3x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 60% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 69%
Deaths per round 60%−12 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +9 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, ADR −8.8

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: May 2026 with 0.86. Last 3 months: 0.75 (at the start 0.85). Just above the average (0.73).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.29 · Dust 2
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
54% better than 65%
0.75 better than 61%
78.1 better than 40%
1.08 better than 73%
64% of 88 duels better than 97%
41% of 22 situations better than 59%
Ancient8
63% -
0.81 -
87.6 -
1.11-
46% of 13 duels -
50% of 8 situations -
Cache8
88% -
0.84 -
78.4 -
1.27-
57% of 21 duels -
38% of 8 situations -
Inferno7
43% -
0.87 -
81.5 -
1.33-
52% of 27 duels -
57% of 7 situations -
Mirage6
33% -
0.78 -
76.3 -
1.13-
69% of 13 duels -
25% of 8 situations -
Anubis5
40% -
0.69 -
71.0 -
0.98-
73% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cawfee plays

Across 61 matches cawfee averages K/R 0.78 and ADR 78.8; the rating across the 41 rated matches is 1.14. Biggest strength: K/D at 1.31, better than 99% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 9 players. Averages 16.9 kills per match with 43% headshots. In 23 of 41 matches the rating was 1.10 or higher (56%), in 8 it was below 0.90. In 41 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: August 2026 at 1.21. Improved over the last three months: Headshots +2 pp, Win rate +9 pp. Got weaker: K/R −0.10, ADR −8.8. Last 30 days: 4 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.