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cav-

Australia
On FACEIT since 2023 73 matches tracked
ELO
2,094
Peak across recorded matches: 2,100
Rank OCE ▼ 230 places
#1,020
Australia #828 in Australia
30 days · prev. #790 · best #776
Last updated:

How does cav- play?

Rating 1.05 K/R 0.76 ADR 77.9 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 73 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 30% weak 0.75 to 0.89 12% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 21%+10 pp · Ø 11% better than 86%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 2.6
Knife kills 1 in 73 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 51%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 9x 4K, 1 ace in 63 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.3).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 2.0−2.3 · Ø 4.3 better than 3%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 12%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +95
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 75.8
▼ Got worse
Win rate −8 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: June 2026 with 0.83. Last 3 months: 0.74 (at the start 0.77). Right on the average (0.74).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +52 ELO
33 matches · 45% win rate

cav- loses the most ELO in match 1 of the day: +52 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Dust 2
  2. Most kills in a match: 45 · Inferno
  3. Reached level 10 · Ancient
  4. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
64% better than 89%
0.74 right on the average
78.4 better than 37%
1.08 better than 67%
59% of 83 duels better than 87%
43% of 14 situations better than 65%
Mirage23
48% better than 37%
0.76 better than 60%
79.6 better than 45%
1.02 better than 47%
60% of 93 duels better than 91%
38% of 8 situations right on the average
Ancient10
50% -
0.76 -
73.1 -
1.01-
51% of 35 duels -
56% of 9 situations -
Inferno8
63% -
0.80 -
78.2 -
1.13-
63% of 41 duels -
14% of 7 situations -
Cache3
67% -
0.84 -
87.3 -
1.16-
63% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How cav- plays

Across 73 matches cav- averages K/R 0.76, ADR 77.9 and a rating of 1.05. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 50% headshots. The strongest map is Dust 2 with a 64% win rate in 25 matches. In 27 of 73 matches the rating was 1.10 or higher (37%), in 24 it was below 0.90. In 63 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: June 2026 at 1.07. cav- loses the most ELO in match 1 of the day (+52 ELO, win rate 45%). Things go best on Mirage (+25 ELO, win rate 48%). Improved over the last three months: Headshots +4 pp, ELO +95. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 75.8. Last 30 days: 3 matches, win rate 0%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.