catp1ss_

Czech Republic
On FACEIT since 2021 118 matches tracked 49 matches in 30 days
ELO ▲ 88
2,731
30-day peak: 2,780
Rank EU
#23,891
Czech Republic #206 in Czech Republic
Last updated:

How does catp1ss_ play?

Rating 1.16 (from 92 matches) K/R 0.76 ADR 83.6 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 92 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 28% good 1.10 to 1.29 15% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
ClutcherMulti-killsHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,500-2,749 ELO

Compared with 2,594 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 61%+9 pp · Ø 52% better than 97%

Clutch

Strength
Last one alive

36% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 36%+15 pp · Ø 21% better than 99%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 85%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.12+0.07 · Ø 1.05 better than 70%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 15.2%+1.6 pp · Ø 13.6% better than 83%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 83%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 19x 4K, 0 aces in 69 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.2 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 91%
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 79%
Deaths per round 68%−3 pp · Ø 71% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.20, Rating +0.18, ADR +17.2, Headshots +5 pp, Win rate +9 pp, ELO +116
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.84 (at the start 0.64). Clearly above the average (0.75).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +8 ELO
33 matches · 39% win rate
In match 3 of the day +22 ELO
20 matches · 45% win rate

catp1ss_ loses the most ELO in match 1 of the day: +8 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Most kills in a match: 55 · Ancient
  3. Longest win streak: 6 wins in a row · Inferno
  4. Highest rating in a match: 2.27 · Dust 2

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
58% better than 74%
0.75 right on the average
83.5 better than 61%
1.21 better than 90%
60% of 135 duels better than 89%
39% of 23 situations better than 54%
Dust 221
43% better than 18%
0.76 better than 57%
79.8 better than 42%
1.10 better than 66%
60% of 67 duels better than 89%
42% of 12 situations better than 62%
Nuke16
50% better than 32%
0.88 better than 91%
94.9 better than 93%
1.25 better than 91%
63% of 72 duels better than 95%
70% of 10 situations better than 95%
Ancient15
60% better than 76%
0.73 better than 37%
81.8 better than 47%
1.09-
56% of 52 duels better than 72%
42% of 12 situations better than 61%
Inferno12
50% -
0.72 -
83.8 -
1.13-
55% of 33 duels -
60% of 5 situations -
Anubis4
50% -
0.66 -
69.3 -
0.95-
42% of 12 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How catp1ss_ plays

Across 118 matches catp1ss_ averages K/R 0.76 and ADR 83.6; the rating across the 92 rated matches is 1.16. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 57% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 48 of 92 matches the rating was 1.10 or higher (52%), in 28 it was below 0.90. In 69 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: September 2026 at 1.27. catp1ss_ loses the most ELO in match 1 of the day (+8 ELO, win rate 39%). Things go best on Mirage (+146 ELO, win rate 58%). From match no. 5 of the day on, things go best: 61% win rate, +72 ELO. Improved over the last three months: K/R +0.20, Rating +0.18, ADR +17.2, Headshots +5 pp, Win rate +9 pp, ELO +116. Last 30 days: 49 matches, win rate 55%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.