castlecint

Denmark
On FACEIT since 2020 120 matches tracked 31 matches in 30 days
Last updated:

How does castlecint play?

Rating 1.02 (from 70 matches) K/R 0.72 ADR 78.1 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 70 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 23% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 90%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.99−0.04 · Ø 1.03 better than 37%
Pistol kills per match 2.8
Knife kills 1 in 120 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 39%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 15x 4K, 0 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 20%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 27%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.73, ADR at 79.7
▼ Got worse
Headshots −8 pp, ELO −291

Sep to Nov 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −48 ELO
35 matches · 51% win rate
On Mirage −6 ELO
20 matches · 60% win rate
Between 12:00 and 18:00 −48 ELO, win rate 29%
On Sundays ±0 ELO, win rate 41%

castlecint loses the most ELO on Anubis: −48 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Highest rating in a match: 1.86 · Dust 2
  4. Reached level 10 · Dust 2
  5. Most kills in a match: 32 · Mirage

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
52% right on the average
0.70 better than 34%
76.6 better than 30%
1.04 better than 55%
64% of 112 duels better than 97%
23% of 26 situations better than 15%
Anubis35
51% better than 51%
0.74 right on the average
80.7 better than 51%
1.00 better than 41%
44% of 106 duels better than 17%
45% of 20 situations better than 70%
Mirage20
60% better than 82%
0.78 better than 70%
83.3 better than 64%
1.10-
58% of 53 duels better than 86%
44% of 9 situations better than 68%
Inferno14
43% -
0.66 -
70.0 -
0.87-
40% of 35 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How castlecint plays

Across 120 matches castlecint averages K/R 0.72 and ADR 78.1; the rating across the 70 rated matches is 1.02. Biggest strength: Headshot rate at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 57% headshots. The strongest map is Mirage with a 60% win rate in 20 matches. In 30 of 70 matches the rating was 1.10 or higher (43%), in 29 it was below 0.90. In 70 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: October 2026 at 1.04. castlecint loses the most ELO on Anubis (−48 ELO, win rate 51%). Things go best in match 3 of the day (−46 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, −46 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −8 pp, ELO −291. Unchanged in recent months: K/R at 0.73, ADR at 79.7. Last 30 days: 31 matches, win rate 55%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.