cast-

Brazil
On FACEIT since 2018 128 matches tracked 31 matches in 30 days
Last updated:

How does cast- play?

Rating 0.92 (from 106 matches) K/R 0.62 ADR 68.3 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 106 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 25% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 49%−2 pp · Ø 51% better than 38%

Clutch

Average
Last one alive

23% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 23%−16 pp · Ø 39% better than 2%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (48%).

Headshot rate 37%−11 pp · Ø 48% better than 5%
AWP share of kills 24%+14 pp · Ø 10% better than 92%
K/D 0.93−0.09 · Ø 1.02 better than 21%
Pistol kills per match 1.9
Zeus kills1 in 128 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.3% of rounds and so well below the average (4.0%).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 48%
3K rounds 2.3%−1.7 pp · Ø 4.0% better than 2%
MVPs per match 1.8−0.5 · Ø 2.3 better than 7%
4Ks and aces 4x 4K, 2 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 82%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 69%
Deaths per round 67%−5 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.63, Rating at 0.92, ADR at 68.7, Win rate at 55%
▼ Got worse
Headshots −11 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: October 2026 with 0.65. Last 3 months: 0.63 (at the start 0.60). Clearly below the average (0.73).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −26 ELO
25 matches · 52% win rate
In match 2 of the day −19 ELO
28 matches · 46% win rate
On Tuesdays −47 ELO, win rate 48%

cast- loses the most ELO on Cache: −26 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 1.62 · Cache
  3. Most kills in a match: 32 · Cache

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
57% better than 75%
0.61 better than 5%
69.1 better than 6%
0.91 better than 15%
48% of 79 duels better than 37%
36% of 14 situations better than 46%
Dust 227
56% better than 70%
0.58 better than 2%
65.1 better than 1%
0.79 better than 1%
45% of 78 duels better than 20%
21% of 14 situations better than 11%
Anubis25
56% better than 67%
0.64 better than 10%
66.0 better than 1%
1.01 better than 47%
55% of 69 duels better than 73%
19% of 16 situations better than 10%
Cache25
52% -
0.66 -
74.4 -
0.98-
48% of 82 duels -
31% of 13 situations -
Inferno11
55% -
0.65 -
68.5 -
0.98-
54% of 39 duels -
33% of 6 situations -
Ancient8
50% -
0.59 -
64.0 -
0.83-
42% of 24 duels -
25% of 4 situations -
Nuke3
33% -
0.69 -
68.1 -
0.99-
71% of 7 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cast- plays

Across 128 matches cast- averages K/R 0.62 and ADR 68.3; the rating across the 106 rated matches is 0.92. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 8 players. Most room to improve: Damage per round (ADR) at 68.3, better than only 2% of level 8 players. Averages 14.0 kills per match with 37% headshots. The strongest map is Mirage with a 57% win rate in 28 matches. In 28 of 106 matches the rating was 1.10 or higher (26%), in 53 it was below 0.90. In 89 matches with detailed stats: 4 4Ks and 2 aces. Best month by rating: August 2026 at 0.94. cast- loses the most ELO on Cache (−26 ELO, win rate 52%). Things go best on Anubis (+36 ELO, win rate 56%). Got weaker: Headshots −11 pp. Unchanged in recent months: K/R at 0.63, Rating at 0.92, ADR at 68.7, Win rate at 55%. Last 30 days: 31 matches, win rate 48%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.