cast-
How does cast- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).
Compared with 1,493 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average23% of 1v1s won and so well below the average (39%).
Weapons and aim
Average37% headshots and so well below the average (48%).
Impact
WeaknessExactly 3 kills in 2.3% of rounds and so well below the average (4.0%).
Utility and deaths
AverageDied in 67% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.65. Last 3 months: 0.63 (at the start 0.60). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 0.94. Last 3 months unchanged at 0.92. Clearly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 71.5. Last 3 months: 68.7 (at the start 66.9). Well below the average (80.3).
Share of headshot kills
Best month: July 2026 with 51%. Last 3 months: 35% (at the start 46%). Well below the average (48%).
Matches won (win rate)
Best month: August 2026 with 63%. Last 3 months unchanged at 55%. Clearly above the average (51%).
Best month: September 2026 with 1,798.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 29%.
Patterns
From the last 128 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
cast- loses the most ELO on Cache: −26 ELO, 52% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Inferno
- Highest rating in a match: 1.62 · Cache
- Most kills in a match: 32 · Cache
Maps in detail
from the last 128 matchesCompared with players on the same level who have at least 15 matches on the map.
How cast- plays
Across 128 matches cast- averages K/R 0.62 and ADR 68.3; the rating across the 106 rated matches is 0.92. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 8 players. Most room to improve: Damage per round (ADR) at 68.3, better than only 2% of level 8 players. Averages 14.0 kills per match with 37% headshots. The strongest map is Mirage with a 57% win rate in 28 matches. In 28 of 106 matches the rating was 1.10 or higher (26%), in 53 it was below 0.90. In 89 matches with detailed stats: 4 4Ks and 2 aces. Best month by rating: August 2026 at 0.94. cast- loses the most ELO on Cache (−26 ELO, win rate 52%). Things go best on Anubis (+36 ELO, win rate 56%). Got weaker: Headshots −11 pp. Unchanged in recent months: K/R at 0.63, Rating at 0.92, ADR at 68.7, Win rate at 55%. Last 30 days: 31 matches, win rate 48%, net ELO +38.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.