casinoAbuser

Belarus
On FACEIT since 2020 143 matches tracked 93 matches in 30 days
ELO ▼ 58
2,113
30-day peak: 2,171
Rank EU
#185,630
Belarus #4,341 in Belarus
Last updated:

How does casinoAbuser play?

Rating 1.12 K/R 0.84 ADR 88.2 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 143 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 10% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.11+0.08 · Ø 1.03 better than 77%
Pistol kills per match 2.9
Knife kills 1 in 143 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 84%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 91%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 35x 4K, 2 aces in 143 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.3).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 1.9−2.4 · Ø 4.3 better than 3%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 4%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +307, First kills +2 pp
= Stayed the same
K/R at 0.84, Rating at 1.13, ADR at 88.3, Win rate at 50%
▼ Got worse
Headshots −2 pp, Clutch 1v1 −28 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.84 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −46 ELO
28 matches · 32% win rate
In match 2 of the day −22 ELO
35 matches · 40% win rate
On Wednesdays −27 ELO, win rate 38%

casinoAbuser loses the most ELO on Ancient: −46 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Nuke
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 36 · Nuke
  4. Longest win streak: 5 wins in a row · Anubis
  5. Reached level 10 · Mirage

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
58% better than 74%
0.91 better than 96%
94.3 better than 94%
1.23 better than 93%
61% of 234 duels better than 93%
48% of 21 situations better than 78%
Ancient28
32% better than 3%
0.75 better than 53%
79.9 better than 43%
0.96 better than 26%
46% of 123 duels better than 22%
27% of 15 situations better than 24%
Nuke25
76% better than 95%
0.99 better than 99%
102.0 better than 99%
1.37 better than 99%
59% of 144 duels better than 81%
50% of 10 situations better than 76%
Anubis24
42% better than 18%
0.76 better than 60%
79.2 better than 40%
1.00 better than 38%
49% of 134 duels better than 38%
47% of 17 situations better than 73%
Dust 211
45% -
0.73 -
82.7 -
0.95-
42% of 60 duels -
80% of 5 situations -
Cache8
50% -
0.81 -
85.3 -
1.11-
65% of 51 duels -
100% of 1 situations -
Inferno7
43% -
0.80 -
87.4 -
1.18-
33% of 24 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How casinoAbuser plays

Across 143 matches casinoAbuser averages K/R 0.84, ADR 88.2 and a rating of 1.12. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 60% headshots. The strongest map is Nuke with a 76% win rate in 25 matches. In 74 of 143 matches the rating was 1.10 or higher (52%), in 43 it was below 0.90. In 143 matches with detailed stats: 35 4Ks and 2 aces. Best month by rating: October 2026 at 1.17. casinoAbuser loses the most ELO on Ancient (−46 ELO, win rate 32%). Things go best on Mirage (+50 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate. Improved over the last three months: ELO +307, First kills +2 pp. Got weaker: Headshots −2 pp, Clutch 1v1 −28 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.13, ADR at 88.3, Win rate at 50%. Last 30 days: 93 matches, win rate 51%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.