cashu

Romania
On FACEIT since 2022 173 matches tracked 27 matches in 30 days
Last updated:

How does cashu play?

Rating 0.93 K/R 0.67 ADR 75.1 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 173 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 33%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Level 9

Compared with 1,452 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 46%−4 pp · Ø 50% better than 15%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.01).

Headshot rate 50%+2 pp · Ø 48% better than 61%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.92−0.09 · Ø 1.01 better than 17%
Pistol kills per match 2.3
Knife kills 2 in 173 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).

2K rounds 12.2%−1.0 pp · Ø 13.2% better than 24%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 18%
MVPs per match 2.1−0.2 · Ø 2.3 better than 33%
4Ks and aces 5x 4K, 0 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 29%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +6 pp, ELO +169
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.06, Rating −0.11, ADR −4.5

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.65 (at the start 0.71). Clearly below the average (0.73).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −54 ELO
38 matches · 42% win rate
Between 18:00 and 24:00 −7 ELO, win rate 38%
On Sundays −93 ELO, win rate 33%

cashu loses the most ELO in match 2 of the day: −54 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.85 · Mirage

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
53% better than 59%
0.70 better than 35%
78.6 better than 41%
0.96 better than 30%
50% of 218 duels right on the average
41% of 32 situations better than 60%
Mirage47
60% better than 82%
0.67 better than 21%
74.4 better than 21%
0.93 better than 22%
48% of 246 duels better than 36%
37% of 19 situations better than 48%
Ancient26
54% better than 64%
0.68 better than 26%
78.0 better than 35%
0.96 better than 35%
49% of 162 duels better than 41%
57% of 7 situations better than 90%
Anubis15
27% better than 2%
0.62 better than 7%
69.6 better than 6%
0.82 better than 2%
42% of 74 duels better than 10%
45% of 11 situations better than 68%
Inferno15
40% better than 14%
0.66 better than 17%
69.5 better than 7%
0.91 better than 15%
54% of 85 duels better than 61%
86% of 7 situations better than 99%
Cache12
42% -
0.64 -
73.5 -
0.91-
43% of 68 duels -
67% of 6 situations -
Nuke9
33% -
0.65 -
72.5 -
0.83-
38% of 52 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cashu plays

Across 173 matches cashu averages K/R 0.67, ADR 75.1 and a rating of 0.93. Biggest strength: Rounds with first kill at 12%, better than 78% of level 9 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 9 players. Averages 14.7 kills per match with 50% headshots. The strongest map is Mirage with a 60% win rate in 47 matches. In 46 of 173 matches the rating was 1.10 or higher (27%), in 87 it was below 0.90. In 96 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 0.99. cashu loses the most ELO in match 2 of the day (−54 ELO, win rate 42%). Things go best on Mirage (+61 ELO, win rate 60%). Match no. 3 of the day goes best: 64% win rate, +32 ELO. Improved over the last three months: Win rate +6 pp, ELO +169. Got weaker: K/R −0.06, Rating −0.11, ADR −4.5. Unchanged in recent months: Headshots at 50%. Last 30 days: 27 matches, win rate 44%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.