casey----
How does casey---- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).
Compared with 1,707 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average53% headshots and so clearly above the average (48%).
Impact
AverageExactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).
Utility and deaths
Average2.3 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.71 (at the start 0.67). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.04. Last 3 months: 0.99 (at the start 0.95). Just below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 80.0. Last 3 months: 75.8 (at the start 74.0). Slightly below the average (79.7).
Share of headshot kills
Best month: July 2026 with 58%. Last 3 months unchanged at 53%. Clearly above the average (48%).
Matches won (win rate)
Best month: October 2026 with 61%. Last 3 months: 53% (at the start 50%). Slightly above the average (51%).
Best month: October 2026 with 2,016. Last 3 months: 1,915 (at the start 1,372).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 43%.
Patterns
From the last 291 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
casey---- loses the most ELO in match 2 of the day: −123 ELO, 40% win rate
Records and milestones
from recorded matches- Reached level 10 · Cache
- Recorded match no. 250 · Dust 2
- Most kills in a match: 36 · Anubis
- Longest win streak: 9 wins in a row · Mirage
- Highest rating in a match: 1.91 · Inferno
Maps in detail
from the last 291 matchesCompared with players on the same level who have at least 15 matches on the map.
How casey---- plays
Across 291 matches casey---- averages K/R 0.69 and ADR 74.9; the rating across the 256 rated matches is 0.97. Biggest strength: Headshot rate at 53%, better than 80% of level 9 players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 9 players. Averages 15.5 kills per match with 53% headshots. The strongest map is Mirage with a 55% win rate in 42 matches. In 92 of 256 matches the rating was 1.10 or higher (36%), in 112 it was below 0.90. In 236 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: July 2026 at 1.04. casey---- loses the most ELO in match 2 of the day (−123 ELO, win rate 40%). Things go best on Mirage (+176 ELO, win rate 55%). Match no. 3 of the day goes best: 60% win rate, −54 ELO. Improved over the last three months: K/R +0.04, Win rate +3 pp, ELO +543. Unchanged in recent months: Rating at 0.99, ADR at 75.8, Headshots at 53%. Last 30 days: 61 matches, win rate 59%, net ELO +318.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.