carn

USA
159 matches tracked
ELO
2,810
Peak across recorded matches: 2,978
Rank NA ▼ 73 places
#577
USA #429 in USA
30 days · prev. #504 · best #502
Last updated:

How does carn play?

Rating 1.09 (from 124 matches) K/R 0.73 ADR 81.3 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 124 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 19%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 98%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 85%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.08+0.03 · Ø 1.05 better than 54%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 59%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 56%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 22x 4K, 1 ace in 103 matches

Utility and deaths

Strength
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 5.2+1.2 · Ø 4.0 better than 83%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 67%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, ADR +8.2, Win rate +14 pp
= Stayed the same
Rating at 1.03
▼ Got worse
Headshots −5 pp, ELO −127

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOctNov

Best month: August 2026 with 0.85. Last 3 months: 0.71 (at the start 0.65). Slightly below the average (0.75).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −59 ELO
22 matches · 50% win rate
On Inferno −30 ELO
23 matches · 61% win rate

carn loses the most ELO on Nuke: −59 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Highest rating in a match: 2.92 · Dust 2
  3. Most kills in a match: 36 · Cache
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
46% better than 20%
0.79 better than 67%
84.4 better than 64%
1.15 better than 79%
59% of 111 duels better than 86%
36% of 14 situations better than 42%
Anubis34
62% better than 75%
0.72 better than 35%
82.0 better than 53%
1.07 better than 55%
52% of 89 duels right on the average
35% of 20 situations better than 41%
Inferno23
61% better than 59%
0.69 better than 13%
77.7 better than 17%
1.04 better than 26%
44% of 52 duels better than 5%
42% of 12 situations better than 55%
Nuke22
50% better than 30%
0.65 better than 8%
73.6 better than 12%
0.98-
44% of 32 duels better than 10%
43% of 7 situations better than 59%
Cache19
58% better than 54%
0.86 better than 81%
92.5 better than 80%
1.23 better than 83%
59% of 73 duels better than 75%
17% of 12 situations better than 6%
Dust 211
45% -
0.57 -
65.7 -
0.96-
50% of 34 duels -
50% of 4 situations -
Ancient10
50% -
0.77 -
88.7 -
1.14-
58% of 48 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How carn plays

Across 159 matches carn averages K/R 0.73 and ADR 81.3; the rating across the 124 rated matches is 1.09. Biggest strength: Utility hit rate at 40%, better than 87% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 58% headshots. The strongest map is Anubis with a 62% win rate in 34 matches. In 54 of 124 matches the rating was 1.10 or higher (44%), in 41 it was below 0.90. In 103 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: August 2026 at 1.21. carn loses the most ELO on Nuke (−59 ELO, win rate 50%). Things go best on Mirage (+79 ELO, win rate 46%). Improved over the last three months: K/R +0.06, ADR +8.2, Win rate +14 pp. Got weaker: Headshots −5 pp, ELO −127. Unchanged in recent months: Rating at 1.03.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.