carlettto

Argentina
On FACEIT since 2021 416 matches tracked 99 matches in 30 days
ELO ▲ 78
2,105
30-day peak: 2,180
Rank SA ▲ 115 places
#4,950
Argentina #1,050 in Argentina
30 days · prev. #5,065 · best #4,049
Last updated:

How does carlettto play?

Rating 1.08 (from 366 matches) K/R 0.76 ADR 83.3 from 416 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 366 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (341 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.09+0.06 · Ø 1.03 better than 72%
Pistol kills per match 2.9
Zeus kills1 in 416 matches
Knife kills 4 in 416 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so just above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 54%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 60x 4K, 3 aces in 341 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 69%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +203
= Stayed the same
K/R at 0.76, Rating at 1.08, ADR at 84.1, Headshots at 48%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: November 2026 with 0.87. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.74).

Patterns

From the last 416 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −93 ELO
31 matches · 45% win rate
On Cache −29 ELO
21 matches · 48% win rate
On Tuesdays −116 ELO, win rate 44%

carlettto loses the most ELO on Nuke: −93 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Highest rating in a match: 2.80 · Mirage
  3. Recorded match no. 250 · Nuke
  4. Most kills in a match: 55 · Dust 2
  5. Reached level 10 · Mirage

Maps in detail

from the last 416 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage183
54% better than 60%
0.77 better than 65%
83.4 better than 65%
1.11 better than 76%
58% of 686 duels better than 84%
42% of 102 situations better than 61%
Anubis54
56% better than 67%
0.79 better than 75%
86.5 better than 78%
1.10 better than 73%
55% of 214 duels better than 71%
40% of 40 situations better than 56%
Inferno51
55% better than 57%
0.76 better than 65%
86.3 better than 76%
1.08 better than 67%
56% of 185 duels better than 69%
41% of 22 situations better than 54%
Ancient36
36% better than 7%
0.69 better than 24%
77.5 better than 28%
0.98 better than 32%
45% of 113 duels better than 18%
75% of 8 situations better than 99%
Dust 232
31% better than 3%
0.70 better than 34%
77.7 better than 35%
0.98 better than 33%
50% of 149 duels better than 46%
27% of 15 situations better than 20%
Nuke31
45% better than 21%
0.82 better than 74%
90.7 better than 83%
1.19 better than 84%
60% of 95 duels better than 85%
48% of 23 situations better than 73%
Cache21
48% better than 28%
0.65 better than 20%
73.5 better than 20%
0.90 better than 17%
47% of 105 duels better than 27%
50% of 10 situations better than 77%
Overpass8
63% -
0.80 -
86.2 -
1.38-
86% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How carlettto plays

Across 416 matches carlettto averages K/R 0.76 and ADR 83.3; the rating across the 366 rated matches is 1.08. Biggest strength: Opening duels won at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 48% headshots. The strongest map is Anubis with a 56% win rate in 54 matches. In 165 of 366 matches the rating was 1.10 or higher (45%), in 117 it was below 0.90. In 341 matches with detailed stats: 60 4Ks and 3 aces. Best month by rating: June 2026 at 1.24. carlettto loses the most ELO on Nuke (−93 ELO, win rate 45%). Things go best on Mirage (+135 ELO, win rate 54%). Match no. 4 of the day goes best: 57% win rate, +37 ELO. Improved over the last three months: Win rate +3 pp, ELO +203. Unchanged in recent months: K/R at 0.76, Rating at 1.08, ADR at 84.1, Headshots at 48%. Last 30 days: 99 matches, win rate 58%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.