carbaroo

KY
150 matches tracked 81 matches in 30 days
Last updated:

How does carbaroo play?

Rating 0.89 K/R 0.69 ADR 79.7 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 150 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 14% normal 0.90 to 1.09 17% weak 0.75 to 0.89 25% very weak below 0.75 33%
Player type
Goes in first and opens the round
More first kills per match than the level 3 average.
Entry
better than most on level 3 about average weaker than most
Level 3

Compared with 828 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (9%).

Rounds with first kill 17%+8 pp · Ø 9% better than 99%
Opening duels won 49%+1 pp · Ø 48% better than 64%

Clutch

Average
Last one alive

0.6 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%0 pp · Ø 37% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 69%
Clutch kills per match 0.6−1.0 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly above the average (42%).

Headshot rate 46%+4 pp · Ø 42% better than 73%
AWP share of kills 8%−3 pp · Ø 11% better than 48%
K/D 0.86−0.07 · Ø 0.93 better than 28%
Pistol kills per match 2.3
Knife kills 4 in 150 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly above the average (2.0).

2K rounds 12.6%+0.3 pp · Ø 12.3% better than 61%
3K rounds 3.4%−0.2 pp · Ø 3.6% better than 52%
MVPs per match 2.1+0.1 · Ø 2.0 better than 67%
4Ks and aces 23x 4K, 0 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (33%).

Utility hit rate 48%+15 pp · Ø 33% better than 99%
Utility damage per round 5.2+1.8 · Ø 3.4 better than 79%
Enemies flashed per round 0.230.00 · Ø 0.23 right on the average
Deaths per round 81%+7 pp · Ø 74% better than 1%

Progress

One value per month, dashed line is the level 3 average
Whether carbaroo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 150 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Best month: August 2026 with 0.86.

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −81 ELO
34 matches · 47% win rate
On Mirage −21 ELO
42 matches · 60% win rate
On Fridays −99 ELO, win rate 41%

carbaroo loses the most ELO on Dust 2: −81 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.01 · Mirage
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
60% better than 87%
0.70 better than 57%
80.6 better than 73%
0.92 better than 43%
52% of 269 duels better than 74%
46% of 13 situations better than 75%
Dust 234
47% better than 43%
0.70 better than 59%
80.8 better than 76%
0.88 better than 26%
49% of 265 duels better than 58%
50% of 8 situations better than 83%
Ancient29
48% better than 42%
0.69 better than 58%
77.7 better than 62%
0.95 better than 63%
49% of 233 duels better than 62%
20% of 5 situations better than 11%
Inferno17
41% better than 23%
0.65 better than 48%
76.1 better than 59%
0.83 better than 22%
52% of 114 duels better than 77%
25% of 4 situations better than 24%
Anubis14
36% -
0.73 -
84.3 -
0.87-
50% of 117 duels -
33% of 3 situations -
Cache6
67% -
0.65 -
74.1 -
0.84-
32% of 44 duels -
25% of 4 situations -
Nuke6
0% -
0.74 -
86.9 -
0.90-
51% of 57 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How carbaroo plays

Across 150 matches carbaroo averages K/R 0.69, ADR 79.7 and a rating of 0.89. Biggest strength: Rounds with first kill at 17%, better than 99% of level 3 players. Most room to improve: Deaths per round at 81%, better than only 1% of level 3 players. Averages 15.3 kills per match with 46% headshots. The strongest map is Mirage with a 60% win rate in 42 matches. In 37 of 150 matches the rating was 1.10 or higher (25%), in 87 it was below 0.90. In 150 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: August 2026 at 1.11. carbaroo loses the most ELO on Dust 2 (−81 ELO, win rate 47%). Things go best in match 2 of the day (+34 ELO, win rate 56%). Match no. 3 of the day goes best: 57% win rate, −111 ELO. Last 30 days: 81 matches, win rate 43%, net ELO −165.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.