captai

USA
On FACEIT since 2015 174 matches tracked 14 matches in 30 days
ELO
2,389
Peak across recorded matches: 2,458
Rank NA ▲ 120 places
#2,400
USA #1,289 in USA
30 days · prev. #2,520 · best #2,346
Last updated:

How does captai play?

Rating 1.04 (from 139 matches) K/R 0.74 ADR 79.9 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 139 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 21% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 14%
Opening duels won 44%−7 pp · Ø 51% better than 4%

Clutch

Weakness
Last one alive

21% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 21%−18 pp · Ø 39% better than 1%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.5
Knife kills 1 in 174 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 15x 4K, 1 ace in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +9 pp
= Stayed the same
ELO at 2,389
▼ Got worse
K/R −0.05, Rating −0.08, ADR −6.1, Headshots −2 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.78. Last 3 months: 0.70 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −45 ELO
37 matches · 38% win rate
In match 3 of the day −24 ELO
27 matches · 44% win rate
On Thursdays −4 ELO, win rate 40%

captai loses the most ELO on Ancient: −45 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 44 · Inferno
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.47 · Anubis

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis38
63% better than 82%
0.72 better than 39%
77.5 better than 29%
1.05 better than 56%
47% of 114 duels better than 25%
38% of 16 situations right on the average
Ancient37
38% better than 12%
0.75 right on the average
82.1 better than 53%
0.97 better than 26%
46% of 99 duels better than 18%
26% of 19 situations better than 20%
Dust 226
42% better than 17%
0.69 better than 25%
75.9 better than 24%
1.07 better than 60%
63% of 65 duels better than 95%
14% of 7 situations better than 5%
Nuke26
54% better than 47%
0.74 better than 44%
78.2 better than 34%
1.03 better than 43%
52% of 79 duels better than 48%
28% of 18 situations better than 23%
Mirage18
33% better than 3%
0.73 better than 44%
83.6 better than 65%
0.96 better than 24%
43% of 69 duels better than 10%
44% of 9 situations better than 67%
Cache17
53% -
0.80 -
84.2 -
1.17-
59% of 41 duels -
9% of 11 situations -
Inferno8
63% -
0.79 -
84.7 -
1.17-
33% of 33 duels -
33% of 3 situations -
Vertigo3
67% -
0.65 -
71.2 -
0.89-
45% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How captai plays

Across 174 matches captai averages K/R 0.74 and ADR 79.9; the rating across the 139 rated matches is 1.04. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 48% headshots. The strongest map is Anubis with a 63% win rate in 38 matches. In 50 of 139 matches the rating was 1.10 or higher (36%), in 55 it was below 0.90. In 84 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. captai loses the most ELO on Ancient (−45 ELO, win rate 38%). Things go best on Nuke (+48 ELO, win rate 54%). Improved over the last three months: Win rate +9 pp. Got weaker: K/R −0.05, Rating −0.08, ADR −6.1, Headshots −2 pp. Unchanged in recent months: ELO at 2,389. Last 30 days: 14 matches, win rate 57%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.