caonimafc

China
On FACEIT since 2023 340 matches tracked 50 matches in 30 days
ELO ▼ 8
2,256
30-day peak: 2,317
Rank OCE ▲ 116 places
#594
China #43 in China
30 days · prev. #710 · best #418
Last updated:
Next update possible in 1h 37m

How does caonimafc play?

Rating 0.99 (from 212 matches) K/R 0.73 ADR 81.4 from 340 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 256 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 50%−1 pp · Ø 51% better than 35%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 44%
AWP share of kills 10%−2 pp · Ø 12% better than 53%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 2.5 from the last 256
Knife kills 4 in 256 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 60%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 54%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 42x 4K, 4 aces in 214 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 15%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 12%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, ADR +7.1
= Stayed the same
Rating at 0.99, Headshots at 49%, Win rate at 55%, ELO at 2,256
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months: 0.76 (at the start 0.69). Just above the average (0.74).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −45 ELO
74 matches · 47% win rate
From match 5 of the day −19 ELO
47 matches · 38% win rate
On Tuesdays −49 ELO, win rate 42%

caonimafc loses the most ELO on Dust 2: −45 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Mirage
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
53% better than 54%
0.77 better than 61%
85.1 better than 68%
1.06 better than 57%
53% of 684 duels better than 58%
38% of 48 situations better than 47%
Dust 274
47% better than 30%
0.71 better than 32%
80.8 better than 46%
0.97 better than 25%
47% of 399 duels better than 24%
38% of 32 situations right on the average
Anubis34
50% better than 43%
0.72 better than 41%
79.7 better than 42%
0.95 better than 22%
52% of 185 duels right on the average
15% of 13 situations better than 7%
Inferno19
37% better than 6%
0.72 better than 32%
80.8 better than 41%
0.99 better than 25%
49% of 135 duels better than 23%
33% of 9 situations better than 36%
Nuke10
50% -
0.65 -
74.6 -
0.89-
50% of 48 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How caonimafc plays

Across 340 matches caonimafc averages K/R 0.73 and ADR 81.4; the rating across the 212 rated matches is 0.99. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 49% headshots. The strongest map is Mirage with a 53% win rate in 117 matches. In 91 of 256 matches the rating was 1.10 or higher (36%), in 100 it was below 0.90. In 214 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: August 2026 at 1.00. caonimafc loses the most ELO on Dust 2 (−45 ELO, win rate 47%). Things go best on Mirage (+57 ELO, win rate 53%). Match no. 2 of the day goes best: 56% win rate, +36 ELO. Improved over the last three months: K/R +0.07, ADR +7.1. Unchanged in recent months: Rating at 0.99, Headshots at 49%, Win rate at 55%, ELO at 2,256. Last 30 days: 50 matches, win rate 56%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.