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canzito

Kosovo
On FACEIT since 2014 424 matches tracked 83 matches in 30 days
ELO ▲ 203
2,935
30-day peak: 3,039
Rank NA ▲ 68 places
#373
Kosovo #133 in Kosovo
30 days · prev. #441 · best #365
Last updated:

How does canzito play?

Rating 1.07 (from 351 matches) K/R 0.77 ADR 81.1 from 424 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 424 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (351 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 28%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 21%+10 pp · Ø 11% better than 85%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 2.9
Knife kills 18 in 424 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 66%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 80%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 76x 4K, 7 aces in 351 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 5%
Enemies flashed per round 0.15−0.16 · Ø 0.31 better than 9%
Deaths per round 76%+5 pp · Ø 71% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, ELO +327
= Stayed the same
ADR at 80.3
▼ Got worse
K/R −0.04, Rating −0.16, Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 0.87. Last 3 months: 0.76 (at the start 0.80). Just above the average (0.75).

Patterns

From the last 424 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −139 ELO
43 matches · 47% win rate
On Mirage −122 ELO
97 matches · 53% win rate
On Mondays −56 ELO, win rate 41%

canzito loses the most ELO on Ancient: −139 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.33 · Dust 2
  4. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 424 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2136
60% better than 74%
0.85 better than 86%
87.7 better than 77%
1.15 better than 75%
56% of 866 duels better than 71%
38% of 66 situations right on the average
Mirage97
53% right on the average
0.74 better than 43%
77.5 better than 28%
1.02 better than 39%
49% of 492 duels better than 32%
40% of 43 situations better than 55%
Anubis52
50% better than 36%
0.69 better than 22%
73.8 better than 13%
0.94 better than 15%
51% of 259 duels better than 44%
28% of 25 situations better than 23%
Inferno48
50% better than 24%
0.78 better than 47%
81.6 better than 32%
1.02 better than 20%
56% of 261 duels better than 55%
26% of 27 situations better than 21%
Ancient43
47% better than 27%
0.72 better than 32%
78.7 better than 31%
0.96 better than 19%
48% of 189 duels better than 26%
36% of 28 situations better than 44%
Cache25
40% better than 9%
0.75 better than 35%
79.9 better than 28%
0.99 better than 17%
54% of 127 duels right on the average
27% of 15 situations better than 19%
Nuke19
37% better than 5%
0.72 better than 27%
77.1 better than 23%
0.97 better than 18%
46% of 109 duels better than 15%
50% of 14 situations better than 76%

Compared with players on the same level who have at least 15 matches on the map.

How canzito plays

Across 424 matches canzito averages K/R 0.77 and ADR 81.1; the rating across the 351 rated matches is 1.07. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 76%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 17.1 kills per match with 46% headshots. The strongest map is Dust 2 with a 60% win rate in 136 matches. In 166 of 424 matches the rating was 1.10 or higher (39%), in 161 it was below 0.90. In 351 matches with detailed stats: 76 4Ks and 7 aces. Best month by rating: August 2026 at 1.18. canzito loses the most ELO on Ancient (−139 ELO, win rate 47%). Things go best on Dust 2 (+215 ELO, win rate 60%). Match no. 1 of the day goes best: 57% win rate, +16 ELO. Improved over the last three months: Headshots +2 pp, ELO +327. Got weaker: K/R −0.04, Rating −0.16, Win rate −3 pp. Unchanged in recent months: ADR at 80.3. Last 30 days: 83 matches, win rate 54%, net ELO +255.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.