canZ-

Turkey
On FACEIT since 2020 259 matches tracked 46 matches in 30 days
ELO ▼ 62
3,150
30-day peak: 3,391
Rank EU ▼ 2,184 places
#5,220
Turkey #118 in Turkey
30 days · prev. #3,036 · best #1,943
Last updated:
Next update possible in 40m 46s

How does canZ- play?

Rating 1.34 (from 241 matches) K/R 0.92 ADR 95.2 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.34
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 242 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 41% good 1.10 to 1.29 19% normal 0.90 to 1.09 14% weak 0.75 to 0.89 5% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

3,000-3,499 ELO

Compared with 7,703 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

65% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 65%+13 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 18%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.38 K/D and so well above the average (1.05).

Headshot rate 40%−13 pp · Ø 53% better than 4%
AWP share of kills 31%+19 pp · Ø 12% better than 94%
K/D 1.38+0.33 · Ø 1.05 better than 98%
Pistol kills per match 3.3
Knife kills 4 in 259 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.8% of rounds and so well above the average (13.6%).

2K rounds 17.8%+4.2 pp · Ø 13.6% better than 99%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 96%
MVPs per match 3.0+0.6 · Ø 2.4 better than 92%
4Ks and aces 65x 4K, 14 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.5+0.6 · Ø 3.9 better than 71%
Enemies flashed per round 0.49+0.17 · Ø 0.32 better than 90%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +6 pp, ELO +52
= Stayed the same
ADR at 93.6, Headshots at 40%
▼ Got worse
K/R −0.05, Rating −0.13

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: August 2026 with 0.99. Last 3 months: 0.90 (at the start 0.95). Well above the average (0.75).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −151 ELO
41 matches · 32% win rate
On Cache −12 ELO
22 matches · 64% win rate
On Tuesdays +11 ELO, win rate 42%

canZ- loses the most ELO on Inferno: −151 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 43 · Anubis
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Highest rating in a match: 2.44 · Dust 2

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2104
63% better than 79%
0.97 better than 98%
99.6 better than 97%
1.44 better than 99%
70% of 532 duels better than 99%
39% of 79 situations better than 49%
Anubis65
54% better than 47%
0.91 better than 96%
94.0 better than 94%
1.32 better than 97%
63% of 294 duels better than 94%
26% of 42 situations better than 21%
Inferno41
32% better than 1%
0.85 better than 72%
89.6 better than 69%
1.21 better than 69%
60% of 194 duels better than 65%
48% of 25 situations better than 68%
Cache22
64% better than 64%
0.88 better than 85%
92.3 better than 81%
1.26 better than 87%
61% of 93 duels better than 81%
36% of 11 situations better than 41%
Mirage19
47% better than 19%
0.90 better than 94%
91.0 better than 87%
1.31 better than 96%
51% of 72 duels better than 41%
32% of 22 situations better than 28%
Ancient4
75% -
0.79 -
84.6 -
1.16-
55% of 11 duels -
50% of 2 situations -
Vertigo4
50% -
0.97 -
101.7 -
1.31-
78% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How canZ- plays

Across 259 matches canZ- averages K/R 0.92 and ADR 95.2; the rating across the 241 rated matches is 1.34. Biggest strength: Opening duels won at 65%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 20.3 kills per match with 40% headshots. The strongest map is Cache with a 64% win rate in 22 matches. In 177 of 242 matches the rating was 1.10 or higher (73%), in 30 it was below 0.90. In 197 matches with detailed stats: 65 4Ks and 14 aces. Best month by rating: August 2026 at 1.42. canZ- loses the most ELO on Inferno (−151 ELO, win rate 32%). Things go best on Dust 2 (+102 ELO, win rate 63%). Improved over the last three months: Win rate +6 pp, ELO +52. Got weaker: K/R −0.05, Rating −0.13. Unchanged in recent months: ADR at 93.6, Headshots at 40%. Last 30 days: 46 matches, win rate 52%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.