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camille

Australia
On FACEIT since 2023 178 matches tracked 12 matches in 30 days
ELO
2,440
Peak across recorded matches: 2,440
Rank OCE ▼ 43 places
#352
Australia #304 in Australia
30 days · prev. #309 · best #291
Last updated:

How does camille play?

Rating 1.03 (from 160 matches) K/R 0.72 ADR 78.0 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 160 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 8%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 13%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 69%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.05+0.01 · Ø 1.04 better than 54%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 46%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 40%
MVPs per match 2.3−0.1 · Ø 2.4 better than 47%
4Ks and aces 12x 4K, 0 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.29).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 8%
Enemies flashed per round 0.60+0.31 · Ø 0.29 better than 97%
Deaths per round 69%−3 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 75.9, Headshots at 53%, ELO at 2,440
▼ Got worse
Rating −0.11, Win rate −14 pp

Sep to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.69
MarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −6 ELO
53 matches · 51% win rate
On Dust 2 −4 ELO
24 matches · 50% win rate
On Tuesdays −17 ELO, win rate 38%

camille loses the most ELO on Mirage: −6 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Mirage
  2. Highest rating in a match: 2.53 · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 11 wins in a row · Anubis

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
51% better than 47%
0.74 right on the average
80.4 better than 47%
1.06 better than 59%
50% of 213 duels better than 41%
23% of 26 situations better than 10%
Ancient34
50% better than 41%
0.74 better than 44%
81.9 better than 50%
1.01 better than 39%
50% of 92 duels better than 41%
33% of 21 situations better than 36%
Dust 224
50% better than 42%
0.73 better than 47%
77.6 better than 33%
1.02 better than 45%
54% of 76 duels better than 65%
46% of 13 situations better than 72%
Anubis22
59% better than 69%
0.76 better than 59%
82.3 better than 57%
1.09 better than 65%
60% of 67 duels better than 89%
27% of 22 situations better than 23%
Cache18
61% better than 73%
0.64 better than 12%
70.6 better than 9%
0.97 better than 27%
47% of 51 duels better than 22%
36% of 11 situations better than 41%
Inferno16
38% better than 9%
0.63 better than 6%
68.0 better than 2%
0.87-
57% of 35 duels better than 68%
60% of 5 situations better than 90%
Nuke11
55% -
0.76 -
74.6 -
1.15-
41% of 29 duels -
44% of 16 situations -

Compared with players on the same level who have at least 15 matches on the map.

How camille plays

Across 178 matches camille averages K/R 0.72 and ADR 78.0; the rating across the 160 rated matches is 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 53% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 68 of 160 matches the rating was 1.10 or higher (43%), in 56 it was below 0.90. In 100 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: May 2026 at 1.11. camille loses the most ELO on Mirage (−6 ELO, win rate 51%). Things go best on Ancient (+67 ELO, win rate 50%). From match no. 5 of the day on, things go best: 58% win rate, +30 ELO. Got weaker: Rating −0.11, Win rate −14 pp. Unchanged in recent months: K/R at 0.70, ADR at 75.9, Headshots at 53%, ELO at 2,440. Last 30 days: 12 matches, win rate 75%, net ELO +73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.