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cam--

USA
On FACEIT since 2023 231 matches tracked 22 matches in 30 days
ELO ▲ 14
2,442
30-day peak: 2,484
Rank NA ▼ 126 places
#2,078
USA #1,597 in USA
30 days · prev. #1,952 · best #1,604
Last updated:

How does cam-- play?

Rating 1.01 K/R 0.72 ADR 77.6 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 231 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 22%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.02−0.02 · Ø 1.04 better than 42%
Pistol kills per match 2.8
Knife kills 2 in 231 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 40%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 26x 4K, 2 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 7%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 71%−1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +6 pp, ELO +233
= Stayed the same
K/R at 0.70
▼ Got worse
Rating −0.05, ADR −5.2

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays −28 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.26 · Dust 2
  3. Most kills in a match: 38 · Dust 2
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 289
53% better than 55%
0.75 better than 57%
82.0 better than 57%
1.05 better than 56%
51% of 326 duels right on the average
36% of 70 situations better than 45%
Mirage63
46% better than 28%
0.67 better than 17%
73.3 better than 15%
0.94 better than 18%
42% of 203 duels better than 8%
37% of 43 situations better than 45%
Ancient47
60% better than 76%
0.76 better than 55%
80.3 better than 42%
1.08 better than 64%
49% of 166 duels better than 35%
47% of 34 situations better than 72%
Anubis18
56% better than 61%
0.68 better than 19%
71.0 better than 6%
0.99 better than 32%
45% of 64 duels better than 16%
50% of 10 situations better than 77%
Nuke7
43% -
0.68 -
74.7 -
0.95-
44% of 18 duels -
0% of 1 situations -
Cache4
100% -
0.60 -
60.4 -
0.86-
47% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cam-- plays

Across 231 matches cam-- averages K/R 0.72, ADR 77.6 and a rating of 1.01. Most room to improve: Utility damage per round at 2.4, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 45% headshots. The strongest map is Ancient with a 60% win rate in 47 matches. In 82 of 231 matches the rating was 1.10 or higher (35%), in 85 it was below 0.90. In 177 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: August 2026 at 1.06. Things go best on Ancient (+97 ELO, win rate 60%). Match no. 4 of the day goes best: 59% win rate, +23 ELO. Improved over the last three months: Headshots +2 pp, Win rate +6 pp, ELO +233. Got weaker: Rating −0.05, ADR −5.2. Unchanged in recent months: K/R at 0.70. Last 30 days: 22 matches, win rate 59%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.