calzi

Germany
On FACEIT since 2014 243 matches tracked 74 matches in 30 days
ELO ▼ 203
2,559
30-day peak: 2,762
Rank EU
#45,039
Germany #1,104 in Germany
Last updated:

How does calzi play?

Rating 1.02 K/R 0.72 ADR 79.8 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 243 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 27%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 21%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 95%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.02−0.03 · Ø 1.05 better than 36%
Pistol kills per match 3.1
Knife kills 5 in 243 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.6%).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 30%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 38%
MVPs per match 2.3−0.1 · Ø 2.4 better than 40%
4Ks and aces 41x 4K, 4 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+5 pp · Ø 34% better than 79%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 84%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 25%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 62%
▼ Got worse
K/R −0.05, Rating −0.07, ADR −5.9, Win rate −6 pp, ELO −197

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.70 (at the start 0.75). Clearly below the average (0.75).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −179 ELO
54 matches · 46% win rate
On Cache −122 ELO
37 matches · 46% win rate
Between 12:00 and 18:00 +10 ELO, win rate 47%
On Mondays −101 ELO, win rate 42%

calzi loses the most ELO in match 2 of the day: −179 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Most kills in a match: 34 · Inferno
  3. Highest rating in a match: 2.21 · Ancient
  4. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
53% better than 53%
0.72 better than 36%
78.1 better than 33%
1.04 better than 45%
45% of 250 duels better than 17%
36% of 42 situations better than 45%
Inferno52
58% better than 55%
0.72 better than 30%
80.5 better than 34%
1.02 better than 29%
50% of 262 duels better than 26%
38% of 16 situations better than 55%
Nuke46
50% better than 35%
0.77 better than 58%
82.4 better than 52%
1.10 better than 67%
55% of 239 duels better than 68%
21% of 24 situations better than 13%
Ancient39
54% right on the average
0.70 better than 24%
79.7 better than 36%
0.96 better than 20%
48% of 219 duels better than 26%
44% of 16 situations better than 66%
Cache37
46% -
0.70 -
78.0 -
0.98-
48% of 189 duels -
35% of 17 situations -
Anubis4
25% -
0.63 -
74.6 -
0.81-
29% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How calzi plays

Across 243 matches calzi averages K/R 0.72, ADR 79.8 and a rating of 1.02. Biggest strength: Headshot rate at 61%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 21% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 61% headshots. The strongest map is Inferno with a 58% win rate in 52 matches. In 95 of 243 matches the rating was 1.10 or higher (39%), in 87 it was below 0.90. In 194 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: August 2026 at 1.06. calzi loses the most ELO in match 2 of the day (−179 ELO, win rate 46%). Things go best from match 5 of the day (+221 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +221 ELO. Got weaker: K/R −0.05, Rating −0.07, ADR −5.9, Win rate −6 pp, ELO −197. Unchanged in recent months: Headshots at 62%. Last 30 days: 74 matches, win rate 49%, net ELO −140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.