calcifeR--

Japan
On FACEIT since 2023 204 matches tracked 46 matches in 30 days
ELO ▲ 256
2,989
30-day peak: 2,989
Rank EU ▼ 101 places
#9,335
Japan #191 in Japan
30 days · prev. #9,234 · best #9,234
Last updated:

How does calcifeR-- play?

Rating 1.16 (from 173 matches) K/R 0.81 ADR 90.3 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 186 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Deals serious damage
More damage per round than the level 10 · 2,750-2,999 ELO average.
Damage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

21% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 21%−17 pp · Ø 38% better than 1%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 65%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.15+0.10 · Ø 1.05 better than 75%
Pistol kills per match 4.0 from the last 186
Knife kills 5 in 186 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.2%).

2K rounds 15.9%+2.2 pp · Ø 13.7% better than 90%
3K rounds 6.1%+1.9 pp · Ø 4.2% better than 95%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 19x 4K, 5 aces in 115 matches

Utility and deaths

Strength
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 90%
Utility damage per round 4.8+0.8 · Ø 4.0 better than 75%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.09, Rating +0.11, ADR +7.5, Win rate +6 pp, ELO +213
= Stayed the same
Headshots at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: October 2026 with 0.90. Last 3 months: 0.88 (at the start 0.79). Well above the average (0.75).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
57 matches · 53% win rate
In match 4 of the day +49 ELO
24 matches · 38% win rate
On Wednesdays −122 ELO, win rate 45%

calcifeR-- loses the most ELO on Mirage: −28 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Nuke
  2. Most kills in a match: 42 · Ancient
  3. Highest rating in a match: 2.75 · Ancient

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
53% right on the average
0.80 better than 71%
88.6 better than 80%
1.12 better than 70%
58% of 241 duels better than 82%
27% of 22 situations better than 17%
Dust 253
60% better than 74%
0.89 better than 93%
100.1 better than 97%
1.26 better than 92%
61% of 233 duels better than 89%
29% of 34 situations better than 23%
Ancient35
46% better than 24%
0.85 better than 87%
91.6 better than 87%
1.18 better than 86%
58% of 178 duels better than 80%
15% of 26 situations better than 5%
Cache13
77% -
0.74 -
83.3 -
1.01-
59% of 94 duels -
33% of 6 situations -
Anubis9
56% -
0.83 -
90.7 -
1.13-
50% of 42 duels -
50% of 8 situations -
Inferno9
56% -
0.80 -
85.5 -
1.13-
52% of 42 duels -
17% of 6 situations -
Nuke8
50% -
0.73 -
80.5 -
0.93-
55% of 33 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How calcifeR-- plays

Across 204 matches calcifeR-- averages K/R 0.81 and ADR 90.3; the rating across the 173 rated matches is 1.16. Biggest strength: 3K rounds at 6.1%, better than 95% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 17.9 kills per match with 54% headshots. The strongest map is Cache with a 77% win rate in 13 matches. In 92 of 186 matches the rating was 1.10 or higher (49%), in 50 it was below 0.90. In 115 matches with detailed stats: 19 4Ks and 5 aces. Best month by rating: October 2026 at 1.25. calcifeR-- loses the most ELO on Mirage (−28 ELO, win rate 53%). Things go best on Dust 2 (+157 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, −7 ELO. Improved over the last three months: K/R +0.09, Rating +0.11, ADR +7.5, Win rate +6 pp, ELO +213. Unchanged in recent months: Headshots at 55%. Last 30 days: 46 matches, win rate 57%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.