calamity

CA
On FACEIT since 2019 267 matches tracked 94 matches in 30 days
ELO ▼ 34
3,811
30-day peak: 3,935
Rank NA ▲ 5 places
#4
CA #1 in CA
30 days · prev. #9 · best #4
Last updated:

How does calamity play?

Rating 1.19 K/R 0.86 ADR 98.0 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 267 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

3,500+ ELO

Compared with 1,063 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so clearly above the average (54%).

Rounds with first kill 11%−1 pp · Ø 12% better than 38%
Opening duels won 58%+4 pp · Ø 54% better than 75%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 25%+4 pp · Ø 21% better than 63%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so slightly above the average (1.13).

Headshot rate 55%+1 pp · Ø 54% better than 52%
AWP share of kills 0%−13 pp · Ø 13% better than 1%
K/D 1.20+0.07 · Ø 1.13 better than 62%
Pistol kills per match 2.0
Knife kills 6 in 267 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so clearly above the average (14.2%).

2K rounds 15.7%+1.5 pp · Ø 14.2% better than 75%
3K rounds 5.2%+0.6 pp · Ø 4.6% better than 65%
MVPs per match 2.8+0.2 · Ø 2.6 better than 66%
4Ks and aces 57x 4K, 7 aces in 196 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (4.0).

Utility hit rate 29%−5 pp · Ø 34% better than 18%
Utility damage per round 5.1+1.1 · Ø 4.0 better than 82%
Enemies flashed per round 0.37+0.01 · Ø 0.36 better than 58%
Deaths per round 72%+2 pp · Ø 70% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +134
= Stayed the same
K/R at 0.86, Rating at 1.19, ADR at 97.9
▼ Got worse
Headshots −4 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: August 2026 with 0.92. Last 3 months: 0.86 (at the start 0.87). Clearly above the average (0.79).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −274 ELO
39 matches · 44% win rate
In match 2 of the day −54 ELO
59 matches · 53% win rate
On Tuesdays −32 ELO, win rate 52%

calamity loses the most ELO on Ancient: −274 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 2.36 · Inferno
  3. Longest win streak: 16 wins in a row · Dust 2
  4. Most kills in a match: 40 · Mirage

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
67% better than 83%
0.86 better than 75%
95.3 better than 87%
1.20 better than 70%
59% of 315 duels better than 72%
40% of 42 situations right on the average
Dust 265
58% right on the average
0.85 better than 70%
97.8 better than 89%
1.16 better than 57%
58% of 273 duels better than 67%
32% of 22 situations better than 26%
Ancient39
44% better than 11%
0.90 better than 87%
106.0 better than 98%
1.20 better than 71%
56% of 194 duels better than 60%
38% of 13 situations better than 46%
Anubis24
54% better than 39%
0.88 better than 84%
100.3 better than 96%
1.22 better than 79%
55% of 103 duels right on the average
42% of 12 situations better than 55%
Inferno24
79% better than 99%
0.91 better than 95%
98.0 better than 96%
1.29 better than 96%
57% of 102 duels better than 73%
33% of 9 situations better than 45%
Cache19
68% -
0.81 -
93.4 -
1.13-
62% of 74 duels -
80% of 5 situations -
Nuke13
46% -
0.79 -
92.2 -
1.13-
54% of 28 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How calamity plays

Across 267 matches calamity averages K/R 0.86, ADR 98.0 and a rating of 1.19. Biggest strength: Damage per round (ADR) at 98.0, better than 95% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 29%, better than only 18% of level 10 · 3,500+ ELO players. Averages 18.4 kills per match with 55% headshots. The strongest map is Inferno with a 79% win rate in 24 matches. In 154 of 267 matches the rating was 1.10 or higher (58%), in 64 it was below 0.90. In 196 matches with detailed stats: 57 4Ks and 7 aces. Best month by rating: August 2026 at 1.27. calamity loses the most ELO on Ancient (−274 ELO, win rate 44%). Things go best on Dust 2 (+274 ELO, win rate 58%). From match no. 5 of the day on, things go best: 66% win rate, +234 ELO. Improved over the last three months: ELO +134. Got weaker: Headshots −4 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.86, Rating at 1.19, ADR at 97.9. Last 30 days: 94 matches, win rate 52%, net ELO −158.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.