cagr11

Turkey
230 matches tracked 37 matches in 30 days
Last updated:

How does cagr11 play?

Rating 1.02 (from 151 matches) K/R 0.74 ADR 83.3 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 151 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 24%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 10%−1 pp better than 56%
K/D 0.98−0.05 better than 29%
Pistol kills per match 2.8
Knife kills 3 in 230 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.2 pp better than 51%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.30.0 level
4Ks and aces 33x 4K, 5 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 4.7+0.6 better than 69%
Enemies flashed per round 0.51+0.21 better than 93%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +6 pp, ELO +152
= Stayed the same
K/R at 0.74, ADR at 83.4, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.74 (at the start 0.73).

Patterns

From the last 230 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −116 ELO
48 matches · 44% wins
On Ancient −75 ELO
43 matches · 53% wins
Between 6:00 and 12:00 −210 ELO, win rate 48%
On Fridays −16 ELO, win rate 39%

cagr11 loses the most ELO in match 3 of the day: −116 ELO, 44% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.24 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
49% better than 38%
0.75 better than 53%
83.3 better than 63%
1.12 better than 76%
48% of 271 duels better than 29%
38% of 34 situations level
Dust 256
57% better than 67%
0.77 better than 64%
87.6 better than 80%
1.04 level
52% of 246 duels better than 54%
48% of 27 situations better than 76%
Ancient43
53% level
0.75 level
81.9 better than 52%
1.01 better than 40%
50% of 170 duels better than 43%
36% of 28 situations better than 48%
Anubis42
50% better than 42%
0.68 better than 20%
78.9 better than 39%
0.91 better than 10%
45% of 176 duels better than 17%
52% of 25 situations better than 82%
Inferno13
38% -
0.64 -
74.8 -
0.90-
46% of 46 duels -
25% of 8 situations -
Cache6
67% -
0.79 -
93.8 -
0.97-
55% of 31 duels -
33% of 3 situations -
Nuke5
60% -
0.81 -
90.0 -
0.72-
56% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cagr11 plays

Across 230 matches cagr11 averages K/R 0.74 and ADR 83.3; the rating across the 151 rated matches is 1.02. Biggest strength: Utility with impact at 40%. That is better than 83% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 13% of players on level 10. On average 16.2 kills per match, 53% of them headshots. The strongest map is Dust 2 with a 57% win rate in 56 matches. In 55 of 151 matches the rating was 1.10 or higher (36%), in 58 it was below 0.90. In 161 matches with detailed stats: 33 4Ks and 5 aces. Best month by rating: October 2026 at 1.08. cagr11 loses the most ELO in match 3 of the day (−116 ELO, win rate 44%). Things go best on Dust 2 (+91 ELO, win rate 57%). Improved over the last three months: Headshots +6 pp, ELO +152. Unchanged in recent months: K/R at 0.74, ADR at 83.4, Win rate at 53%. Last 30 days: 37 matches, win rate 49%, ELO balance −194.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.