caLypso-

Israel
On FACEIT since 2014 338 matches tracked 67 matches in 30 days
ELO ▼ 415
2,601
30-day peak: 3,074
Rank NA ▼ 787 places
#1,185
Israel #9 in Israel
30 days · prev. #398 · best #398
Last updated:

How does caLypso- play?

Rating 1.14 (from 273 matches) K/R 0.81 ADR 86.6 from 338 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 288 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (269 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 89%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.17+0.13 · Ø 1.04 better than 82%
Pistol kills per match 2.9
Knife kills 5 in 338 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.5%).

2K rounds 15.5%+2.0 pp · Ø 13.5% better than 87%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 55x 4K, 6 aces in 269 matches

Utility and deaths

Strength
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 84%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 42%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +390
= Stayed the same
K/R at 0.82, ADR at 87.0
▼ Got worse
Headshots −2 pp, Win rate −10 pp

Sep to Oct 2026 compared with Jan to Jun 2026.

Kills per round (K/R)

0.84
JanFebMarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.89. Last 3 months: 0.82 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 338 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −182 ELO
26 matches · 31% win rate
In match 4 of the day −181 ELO
46 matches · 46% win rate
On Fridays −233 ELO, win rate 37%

caLypso- loses the most ELO on Inferno: −182 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Highest rating in a match: 2.29 · Anubis
  3. Recorded match no. 250 · Ancient
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 338 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
54% better than 57%
0.86 better than 89%
92.3 better than 91%
1.21 better than 90%
61% of 429 duels better than 93%
41% of 75 situations better than 59%
Ancient73
58% better than 66%
0.80 better than 72%
84.8 better than 64%
1.14 better than 79%
52% of 242 duels right on the average
43% of 44 situations better than 61%
Anubis69
49% better than 34%
0.80 better than 74%
84.4 better than 65%
1.11 better than 71%
51% of 216 duels better than 43%
29% of 34 situations better than 26%
Dust 232
50% better than 41%
0.77 better than 61%
81.4 better than 51%
1.05 right on the average
60% of 91 duels better than 88%
31% of 16 situations better than 30%
Inferno26
31% better than 1%
0.76 better than 46%
81.5 better than 34%
1.08 better than 45%
46% of 90 duels better than 10%
57% of 14 situations better than 88%
Nuke18
50% better than 31%
0.76 better than 54%
82.7 better than 57%
1.10-
57% of 88 duels better than 73%
71% of 7 situations better than 96%

Compared with players on the same level who have at least 15 matches on the map.

How caLypso- plays

Across 338 matches caLypso- averages K/R 0.81 and ADR 86.6; the rating across the 273 rated matches is 1.14. Biggest strength: Headshot rate at 58%, better than 89% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 58% headshots. The strongest map is Ancient with a 58% win rate in 73 matches. In 156 of 288 matches the rating was 1.10 or higher (54%), in 66 it was below 0.90. In 269 matches with detailed stats: 55 4Ks and 6 aces. Best month by rating: August 2026 at 1.21. caLypso- loses the most ELO on Inferno (−182 ELO, win rate 31%). Things go best on Ancient (+208 ELO, win rate 58%). Match no. 1 of the day goes best: 57% win rate, +57 ELO. Improved over the last three months: ELO +390. Got weaker: Headshots −2 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.82, ADR at 87.0. Last 30 days: 67 matches, win rate 39%, net ELO −392.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.