ca3bl3sgo0s

Japan
On FACEIT since 2025 111 matches tracked 23 matches in 30 days
Last updated:

How does ca3bl3sgo0s play?

Rating 0.97 K/R 0.69 ADR 75.5 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 111 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Level 6

Compared with 1,304 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 5%
Opening duels won 46%−3 pp · Ø 49% better than 23%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 8%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 26%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (45%).

Headshot rate 52%+7 pp · Ø 45% better than 86%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.960.00 · Ø 0.96 right on the average
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.1).

2K rounds 12.0%−0.8 pp · Ø 12.8% better than 27%
3K rounds 3.2%−0.5 pp · Ø 3.7% better than 25%
MVPs per match 1.8−0.3 · Ø 2.1 better than 12%
4Ks and aces 12x 4K, 1 ace in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 18%
Enemies flashed per round 0.12−0.13 · Ø 0.25 better than 14%
Deaths per round 72%−1 pp · Ø 73% better than 63%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +80
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 77.3, Headshots at 51%
▼ Got worse
Win rate −3 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: November 2026 with 0.76. Last 3 months: 0.70 (at the start 0.68). Just below the average (0.71).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −80 ELO
44 matches · 57% win rate

ca3bl3sgo0s loses the most ELO on Mirage: −80 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 31 · Ancient
  3. Highest rating in a match: 1.84 · Anubis

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
57% better than 76%
0.69 better than 34%
75.4 better than 31%
0.96 better than 36%
48% of 115 duels better than 40%
26% of 31 situations better than 20%
Anubis26
54% better than 60%
0.72 right on the average
78.7 better than 48%
1.02 better than 59%
56% of 72 duels better than 80%
41% of 17 situations better than 59%
Dust 223
30% better than 3%
0.61 better than 8%
68.6 better than 7%
0.85 better than 8%
43% of 81 duels better than 15%
38% of 8 situations better than 54%
Ancient10
70% -
0.77 -
81.0 -
1.12-
44% of 25 duels -
33% of 9 situations -
Inferno6
33% -
0.79 -
81.1 -
1.02-
59% of 17 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ca3bl3sgo0s plays

Across 111 matches ca3bl3sgo0s averages K/R 0.69, ADR 75.5 and a rating of 0.97. Biggest strength: Utility hit rate at 47%, better than 98% of level 6 players. Most room to improve: Rounds with first kill at 6%, better than only 5% of level 6 players. Averages 14.8 kills per match with 52% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 33 of 111 matches the rating was 1.10 or higher (30%), in 49 it was below 0.90. In 63 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: November 2026 at 1.04. ca3bl3sgo0s loses the most ELO on Mirage (−80 ELO, win rate 57%). Things go best on Anubis (+95 ELO, win rate 54%). Improved over the last three months: ELO +80. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 77.3, Headshots at 51%. Last 30 days: 23 matches, win rate 61%, net ELO +106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.