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cPuTu

Uzbekistan
On FACEIT since 2016 432 matches tracked 47 matches in 30 days
ELO ▼ 61
3,628
30-day peak: 3,840
Rank EU ▼ 506 places
#929
Uzbekistan #5 in Uzbekistan
30 days · prev. #423 · best #255
Last updated:

How does cPuTu play?

Rating 1.09 K/R 0.77 ADR 86.2 from 432 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 432 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (343 matches).

3,500+ ELO

Compared with 1,506 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so right on the average (12%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 54%+1 pp · Ø 53% better than 46%

Clutch

Average
Last one alive

25% of 1v2s won and so clearly above the average (20%).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 50%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 66%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so just above the average (1.10).

Headshot rate 53%−1 pp · Ø 54% better than 44%
AWP share of kills 5%−8 pp · Ø 13% better than 37%
K/D 1.12+0.02 · Ø 1.10 better than 41%
Pistol kills per match 2.6
Knife kills 12 in 432 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so right on the average (4.4%).

2K rounds 14.3%+0.1 pp · Ø 14.2% better than 42%
3K rounds 4.4%0.0 pp · Ø 4.4% right on the average
MVPs per match 2.50.0 · Ø 2.5 right on the average
4Ks and aces 81x 4K, 5 aces in 343 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 44%+10 pp · Ø 34% better than 97%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 75%
Enemies flashed per round 0.21−0.13 · Ø 0.34 better than 11%
Deaths per round 69%−2 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +404
= Stayed the same
K/R at 0.77, Rating at 1.10, ADR at 86.7, Win rate at 55%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.77 (at the start 0.76). Right on the average (0.77).

Patterns

From the last 432 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −112 ELO
90 matches · 49% win rate
On Nuke −14 ELO
32 matches · 63% win rate
Between 0:00 and 6:00 −185 ELO, win rate 48%
On Fridays −152 ELO, win rate 37%

cPuTu loses the most ELO in match 1 of the day: −112 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 47 · Mirage
  4. Highest rating in a match: 2.81 · Mirage

Maps in detail

from the last 432 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage153
50% better than 22%
0.78 better than 39%
88.1 better than 60%
1.10 better than 42%
51% of 794 duels better than 26%
31% of 78 situations better than 23%
Dust 2124
55% better than 39%
0.75 better than 31%
84.6 better than 45%
1.07 better than 30%
54% of 564 duels better than 47%
43% of 63 situations better than 57%
Ancient45
56% better than 42%
0.80 better than 52%
89.0 better than 68%
1.14 better than 57%
56% of 210 duels better than 61%
50% of 14 situations better than 78%
Anubis36
56% better than 47%
0.72 better than 19%
79.1 better than 23%
1.03 better than 23%
54% of 152 duels right on the average
71% of 17 situations better than 97%
Nuke32
63% better than 56%
0.73 better than 20%
81.3 better than 29%
1.05 better than 27%
46% of 168 duels better than 9%
54% of 13 situations better than 82%
Cache26
65% -
0.81 -
90.7 -
1.15-
58% of 111 duels -
14% of 14 situations -
Inferno16
63% better than 74%
0.82 better than 76%
90.0 better than 81%
1.20 better than 82%
62% of 73 duels better than 89%
25% of 8 situations better than 20%

Compared with players on the same level who have at least 15 matches on the map.

How cPuTu plays

Across 432 matches cPuTu averages K/R 0.77, ADR 86.2 and a rating of 1.09. Biggest strength: Utility hit rate at 44%, better than 97% of level 10 · 3,500+ ELO players. Averages 16.8 kills per match with 53% headshots. The strongest map is Cache with a 65% win rate in 26 matches. In 195 of 432 matches the rating was 1.10 or higher (45%), in 126 it was below 0.90. In 343 matches with detailed stats: 81 4Ks and 5 aces. Best month by rating: August 2026 at 1.11. cPuTu loses the most ELO in match 1 of the day (−112 ELO, win rate 49%). Things go best on Dust 2 (+130 ELO, win rate 55%). Improved over the last three months: ELO +404. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.10, ADR at 86.7, Win rate at 55%. Last 30 days: 47 matches, win rate 57%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.