Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

cJe

United Kingdom
On FACEIT since 2015 279 matches tracked
ELO
2,602
Peak across recorded matches: 3,026
Rank EU
#40,481
United Kingdom #725 in United Kingdom
Last updated:

How does cJe play?

Rating 1.09 K/R 0.80 ADR 85.3 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 279 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 48%−4 pp · Ø 52% better than 20%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 93%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 64%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.06+0.01 · Ø 1.05 better than 51%
Pistol kills per match 3.3
Knife kills 6 in 279 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 60%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 70%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 60x 4K, 3 aces in 225 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 64%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 56%
Deaths per round 75%+4 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.10, Rating −0.14, ADR −6.6, Win rate −6 pp, ELO −369

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: July 2026 with 0.92. Last 3 months: 0.75 (at the start 0.85). Right on the average (0.75).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −182 ELO
44 matches · 41% win rate
In match 4 of the day −38 ELO
31 matches · 42% win rate
Between 12:00 and 18:00 −120 ELO, win rate 40%
On Fridays −68 ELO, win rate 43%

cJe loses the most ELO on Dust 2: −182 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 2.33 · Cache

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
45% better than 22%
0.80 better than 71%
85.7 better than 68%
1.06 better than 54%
52% of 414 duels right on the average
47% of 30 situations better than 76%
Ancient57
47% better than 29%
0.80 better than 69%
83.2 better than 55%
1.09 better than 63%
51% of 247 duels better than 44%
59% of 29 situations better than 92%
Dust 244
41% better than 13%
0.79 better than 68%
85.5 better than 69%
1.08 better than 59%
45% of 266 duels better than 16%
13% of 15 situations better than 3%
Anubis37
51% better than 41%
0.81 better than 75%
87.4 better than 76%
1.12 better than 70%
51% of 197 duels better than 43%
44% of 25 situations better than 65%
Inferno26
46% better than 18%
0.79 better than 54%
82.1 better than 40%
1.09 better than 46%
46% of 123 duels better than 10%
17% of 6 situations better than 11%
Nuke25
64% better than 72%
0.74 better than 37%
79.6 better than 37%
1.04 better than 40%
44% of 125 duels better than 11%
10% of 10 situations better than 1%
Cache21
76% better than 97%
0.90 better than 93%
96.0 better than 92%
1.24 better than 90%
51% of 126 duels better than 43%
75% of 4 situations better than 97%

Compared with players on the same level who have at least 15 matches on the map.

How cJe plays

Across 279 matches cJe averages K/R 0.80, ADR 85.3 and a rating of 1.09. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 53% headshots. The strongest map is Cache with a 76% win rate in 21 matches. In 133 of 279 matches the rating was 1.10 or higher (48%), in 88 it was below 0.90. In 225 matches with detailed stats: 60 4Ks and 3 aces. Best month by rating: July 2026 at 1.27. cJe loses the most ELO on Dust 2 (−182 ELO, win rate 41%). Things go best on Nuke (+112 ELO, win rate 64%). Match no. 3 of the day goes best: 55% win rate, −7 ELO. Got weaker: K/R −0.10, Rating −0.14, ADR −6.6, Win rate −6 pp, ELO −369. Unchanged in recent months: Headshots at 52%. Last 30 days: 1 matches, win rate 100%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.