Compared with 1,926 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Average35% of 1v1s won and so slightly below the average (39%).
Weapons and aim
Average1.05 K/D and so just above the average (1.02).
Impact
AverageExactly 2 kills in 14.5% of rounds and so clearly above the average (13.3%).
Utility and deaths
Average0.11 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.90. Last 3 months: 0.76 (at the start 0.90). Slightly above the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.18. Last 3 months: 1.04 (at the start 1.18). Just above the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 91.9. Last 3 months: 79.7 (at the start 91.9). Just below the average (80.2).
Share of headshot kills
Best month: August 2026 with 49%. Last 3 months: 47% (at the start 49%). Slightly below the average (49%).
Matches won (win rate)
Best month: September 2026 with 56%. Last 3 months: 52% (at the start 48%). Right on the average (52%).
Best month: October 2026 with 2,032. Last 3 months: 1,926 (at the start 1,526).
Rounds with first kill
Best month: August 2026 with 10%. Last 3 months unchanged at 10%. Right on the average (10%).
1v1 clutches won
Best month: September 2026 with 36%. Last 3 months: 36% (at the start 31%). Slightly below the average (39%).
Patterns
From the last 180 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
c5_error loses the most ELO on Dust 2: −30 ELO, 39% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 2.37 · Mirage
Maps in detail
from the last 180 matchesCompared with players on the same level who have at least 15 matches on the map.
How c5_error plays
Across 180 matches c5_error averages K/R 0.78, ADR 81.2 and a rating of 1.05. Biggest strength: Opening duels won at 56%, better than 88% of level 9 players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 9 players. Averages 16.9 kills per match with 47% headshots. The strongest map is Ancient with a 62% win rate in 26 matches. In 79 of 180 matches the rating was 1.10 or higher (44%), in 64 it was below 0.90. In 180 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: August 2026 at 1.18. c5_error loses the most ELO on Dust 2 (−30 ELO, win rate 39%). Things go best on Inferno (+81 ELO, win rate 50%). Match no. 2 of the day goes best: 56% win rate, +17 ELO. Improved over the last three months: Win rate +4 pp, ELO +400, Clutch 1v1 +5 pp. Got weaker: K/R −0.14, Rating −0.14, ADR −12.2, Headshots −2 pp. Unchanged in recent months: First kills at 10%. Last 30 days: 4 matches, win rate 25%, net ELO −62.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.