c3FL1GArLM

France
On FACEIT since 2025 324 matches tracked 56 matches in 30 days
Last updated:

How does c3FL1GArLM play?

Rating 1.07 (from 274 matches) K/R 0.76 ADR 83.0 from 324 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 274 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 56%+4 pp · Ø 52% better than 82%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 13%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 10%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 3.7
Knife kills 3 in 324 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 50%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 58x 4K, 5 aces in 254 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.1).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 8%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 25%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.16, ADR +5.4, Headshots +2 pp, Win rate +7 pp, ELO +470
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.83
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.78 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 324 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
111 matches · 50% win rate
On Anubis −30 ELO
29 matches · 55% win rate
Between 6:00 and 12:00 −170 ELO, win rate 43%
On Fridays −25 ELO, win rate 41%

c3FL1GArLM loses the most ELO on Dust 2: −30 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Recorded match no. 250 · Dust 2
  4. Highest rating in a match: 2.26 · Mirage

Maps in detail

from the last 324 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
55% better than 60%
0.77 better than 61%
84.9 better than 67%
1.08 better than 62%
53% of 545 duels better than 59%
43% of 28 situations better than 66%
Dust 2111
50% better than 40%
0.78 better than 66%
86.4 better than 73%
1.10 better than 66%
55% of 505 duels better than 68%
37% of 52 situations better than 44%
Anubis29
55% better than 54%
0.81 better than 78%
84.7 better than 68%
1.15 better than 81%
56% of 146 duels better than 73%
20% of 10 situations better than 10%
Ancient25
52% better than 42%
0.71 better than 27%
76.3 better than 19%
0.97 better than 22%
59% of 102 duels better than 84%
21% of 14 situations better than 13%
Cache17
41% better than 13%
0.67 better than 23%
70.7 better than 12%
0.92 better than 19%
52% of 75 duels right on the average
11% of 9 situations better than 1%
Nuke13
69% -
0.68 -
73.1 -
0.97-
59% of 61 duels -
33% of 9 situations -
Inferno8
38% -
0.70 -
68.9 -
1.17-
69% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How c3FL1GArLM plays

Across 324 matches c3FL1GArLM averages K/R 0.76 and ADR 83.0; the rating across the 274 rated matches is 1.07. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 54% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 121 of 274 matches the rating was 1.10 or higher (44%), in 88 it was below 0.90. In 254 matches with detailed stats: 58 4Ks and 5 aces. Best month by rating: October 2026 at 1.16. c3FL1GArLM loses the most ELO on Dust 2 (−30 ELO, win rate 50%). Things go best on Mirage (+33 ELO, win rate 55%). Match no. 2 of the day goes best: 57% win rate, −127 ELO. Improved over the last three months: K/R +0.07, Rating +0.16, ADR +5.4, Headshots +2 pp, Win rate +7 pp, ELO +470. Last 30 days: 56 matches, win rate 55%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.