c17aLwyOlw

Russia
264 matches tracked 70 matches in 30 days
ELO ▲ 58
3,203
30-day peak: 3,376
Rank EU ▼ 616 places
#3,348 #949 in RU
30 days · before #2,732 · best #2,477
Last updated:

How does c17aLwyOlw play?

Rating 0.96 (from 92 matches) K/R 0.78 ADR 83.7 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 92 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 22% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
EntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 61%+10 pp better than 95%
AWP share of kills 9%−2 pp better than 51%
K/D 1.07+0.04 better than 62%
Pistol kills per match 3.1
Knife kills 14 in 264 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.1%+0.8 pp better than 65%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 47x 4K, 4 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 3.2−0.9 better than 26%
Enemies flashed per round 0.20−0.10 better than 24%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +384
= Stayed the same
Headshots at 61%
▼ Got worse
K/R −0.08, ADR −11.0, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.77 (at the start 0.85).

Patterns

From the last 264 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −85 ELO
28 matches · 54% wins
On Ancient −27 ELO
37 matches · 51% wins
On Mondays −4 ELO, win rate 39%

c17aLwyOlw loses the most ELO on Nuke: −85 ELO, 54% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.70 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 48 · Mirage

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
58% better than 72%
0.82 better than 82%
87.3 better than 80%
1.03 better than 48%
57% of 570 duels better than 80%
43% of 51 situations better than 65%
Dust 260
55% better than 60%
0.78 better than 68%
82.9 better than 61%
0.91 better than 11%
53% of 354 duels better than 60%
25% of 16 situations better than 16%
Ancient37
51% better than 45%
0.72 better than 36%
76.8 better than 24%
0.88 better than 4%
50% of 193 duels better than 43%
42% of 19 situations better than 65%
Nuke28
54% better than 46%
0.80 better than 65%
86.4 better than 66%
0.89-
58% of 126 duels better than 75%
19% of 16 situations better than 13%
Anubis12
50% -
0.72 -
79.2 -
0.62-
48% of 71 duels -
50% of 4 situations -
Cache10
40% -
0.65 -
71.6 -
1.12-
48% of 48 duels -
40% of 5 situations -
Inferno3
67% -
0.77 -
82.3 -
-
41% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How c17aLwyOlw plays

Across 264 matches c17aLwyOlw averages K/R 0.78 and ADR 83.7; the rating across the 92 rated matches is 0.96. Biggest strength: Headshot rate at 61%. That is better than 95% of players on level 10. Most room to improve: Rating at 0.96. That is better than only 19% of players on level 10. On average 17.5 kills per match, 61% of them headshots. The strongest map is Mirage with a 58% win rate in 114 matches. In 25 of 92 matches the rating was 1.10 or higher (27%), in 40 it was below 0.90. In 207 matches with detailed stats: 47 4Ks and 4 aces. Best month by rating: October 2026 at 0.98. c17aLwyOlw loses the most ELO on Nuke (−85 ELO, win rate 54%). Things go best in match 4 of the day (+200 ELO, win rate 69%). Improved over the last three months: ELO +384. Got weaker: K/R −0.08, ADR −11.0, Win rate −5 pp. Unchanged in recent months: Headshots at 61%. Last 30 days: 70 matches, win rate 53%, ELO balance −214.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.