c0vz1n

CL
220 matches tracked 30 matches in 30 days
ELO ▲ 8
2,386
30-day peak: 2,392
Rank SA ▼ 53 places
#1,727 #58 in CL
30 days · before #1,674 · best #1,415
Last updated:

How does c0vz1n play?

Rating 1.02 (from 58 matches) K/R 0.76 ADR 82.0 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 58 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 6%−5 pp better than 36%
K/D 1.06+0.03 better than 59%
Pistol kills per match 2.7
Knife kills 3 in 220 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%−0.4 pp better than 35%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 27x 4K, 5 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 3.4−0.7 better than 31%
Enemies flashed per round 0.46+0.16 better than 88%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 54%, Win rate at 52%, ELO at 2,392
▼ Got worse
K/R −0.08, ADR −6.1

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.74 (at the start 0.82).

Patterns

From the last 220 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −39 ELO
30 matches · 40% wins
On Inferno −26 ELO
26 matches · 58% wins
On Wednesdays +7 ELO, win rate 43%

c0vz1n loses the most ELO on Mirage: −39 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Mirage
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 290
57% better than 67%
0.79 better than 73%
82.7 better than 60%
1.00 better than 36%
52% of 386 duels better than 54%
36% of 42 situations better than 44%
Cache36
53% -
0.76 -
81.8 -
0.97-
57% of 221 duels -
56% of 16 situations -
Nuke34
53% better than 41%
0.77 better than 51%
84.7 better than 59%
1.10-
49% of 197 duels better than 27%
43% of 14 situations better than 57%
Mirage30
40% better than 11%
0.76 better than 58%
85.4 better than 72%
0.92-
52% of 153 duels level
44% of 16 situations better than 69%
Inferno26
58% better than 58%
0.74 level
76.5 better than 25%
1.16-
49% of 135 duels better than 31%
40% of 15 situations level
Anubis4
25% -
0.49 -
61.4 -
0.69-
35% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How c0vz1n plays

Across 220 matches c0vz1n averages K/R 0.76 and ADR 82.0; the rating across the 58 rated matches is 1.02. Biggest strength: Headshot rate at 55%. That is better than 75% of players on level 10. On average 16.6 kills per match, 55% of them headshots. The strongest map is Inferno with a 58% win rate in 26 matches. In 23 of 58 matches the rating was 1.10 or higher (40%), in 20 it was below 0.90. In 146 matches with detailed stats: 27 4Ks and 5 aces. Best month by rating: September 2026 at 1.03. c0vz1n loses the most ELO on Mirage (−39 ELO, win rate 40%). Things go best on Dust 2 (+212 ELO, win rate 57%). Got weaker: K/R −0.08, ADR −6.1. Unchanged in recent months: Headshots at 54%, Win rate at 52%, ELO at 2,392. Last 30 days: 30 matches, win rate 53%, ELO balance +51.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.