c0updegrace

Austria
On FACEIT since 2021 69 matches tracked 43 matches in 30 days
Last updated:

How does c0updegrace play?

Rating 1.03 (from 48 matches) K/R 0.74 ADR 77.5 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 48 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 17% good 1.10 to 1.29 10% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 49%−2 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 31%+19 pp · Ø 12% better than 97%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 2.7
Knife kills 3 in 69 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 74%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 35%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 6x 4K, 0 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.05−0.24 · Ø 0.29 better than 1%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +19 pp, ELO +208
= Stayed the same
K/R at 0.74, ADR at 77.9
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.74 (at the start 0.76). Right on the average (0.74).

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −25 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Highest rating in a match: 2.08 · Ancient
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
52% right on the average
0.71 better than 32%
74.2 better than 17%
0.90-
44% of 43 duels better than 12%
56% of 9 situations better than 90%
Dust 215
40% better than 12%
0.91 better than 96%
93.9 better than 93%
1.26-
55% of 42 duels better than 70%
30% of 10 situations better than 27%
Ancient11
73% -
0.78 -
76.2 -
1.13-
49% of 37 duels -
58% of 12 situations -
Anubis10
10% -
0.56 -
63.9 -
0.69-
46% of 24 duels -
33% of 3 situations -
Nuke7
43% -
0.61 -
68.2 -
0.93-
30% of 10 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How c0updegrace plays

Across 69 matches c0updegrace averages K/R 0.74 and ADR 77.5; the rating across the 48 rated matches is 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 40% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 17 of 48 matches the rating was 1.10 or higher (35%), in 22 it was below 0.90. In 48 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 1.16. Things go best on Mirage (+22 ELO, win rate 52%). Match no. 1 of the day goes best: 58% win rate, −21 ELO. Improved over the last three months: Headshots +5 pp, Win rate +19 pp, ELO +208. Unchanged in recent months: K/R at 0.74, ADR at 77.9. Last 30 days: 43 matches, win rate 51%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.