c0ntrol-
Name history of c0ntrol-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does c0ntrol- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).
Compared with 2,167 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average55% headshots and so well above the average (49%).
Impact
AverageExactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).
Utility and deaths
Average0.39 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.74. Last 3 months: 0.71 (at the start 0.67). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.07. Last 3 months: 1.01 (at the start 0.95). Just below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 79.1. Last 3 months: 75.9 (at the start 72.8). Slightly below the average (80.7).
Share of headshot kills
Best month: September 2026 with 59%. Last 3 months: 56% (at the start 54%). Well above the average (49%).
Matches won (win rate)
Best month: November 2026 with 82%. Last 3 months: 57% (at the start 46%). Well above the average (51%).
Best month: November 2026 with 2,165. Last 3 months: 2,165 (at the start 1,574).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: November 2026 with 63%.
Patterns
From the last 280 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
c0ntrol- loses the most ELO in match 4 of the day: −171 ELO, 42% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Cache
- Reached level 10 · Anubis
- Recorded match no. 250 · Nuke
- Highest rating in a match: 2.53 · Cache
- Most kills in a match: 34 · Anubis
Maps in detail
from the last 280 matchesCompared with players on the same level who have at least 15 matches on the map.
How c0ntrol- plays
Across 280 matches c0ntrol- averages K/R 0.69, ADR 74.4 and a rating of 0.98. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 74.4, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 55% headshots. The strongest map is Nuke with a 69% win rate in 51 matches. In 91 of 280 matches the rating was 1.10 or higher (33%), in 122 it was below 0.90. In 214 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: November 2026 at 1.07. c0ntrol- loses the most ELO in match 4 of the day (−171 ELO, win rate 42%). Things go best on Nuke (+189 ELO, win rate 69%). Match no. 3 of the day goes best: 59% win rate, +126 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Headshots +2 pp, Win rate +11 pp, ELO +591. Unchanged in recent months: ADR at 75.9. Last 30 days: 48 matches, win rate 67%, net ELO +320.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.